Good Design: System International Units

fullerines

I have been working to accept nature as it is. I found myself looking at the System International Measure Units:

1. Prediction – Radiation – Mission – Art – Visual – Eye – Video – Candela
2. Harmonization – Vibration – Strategy – Science – Tempal – Ear – Audio – Celcius
3. Synchronation – Duration – Tactics – Design – Signal – Nose – Events – Second
4. Information – Distance – Operation – Engineering – Gradual – Throat – Graphics – Metre
5. Validation – Mass – Product – Skill – Technical – Jaw – Text – Kilogram
6. Transaction – Current – Service – Training – Clerical – Body – Equations – Ampere
7. Satisfaction – Molarity – Price – Education – Medial – Thumb – Numbers – Mole

I am of the opinion, if we stick to the basics we will develop better systems.

Links:

The Brain: ZenUniverse: Seven Senses

zensevenuniversebrain1

  1. GREEN: EYE: OCCIPITAL LOBE: visual center of the brain
  2. YELLOW: EAR: TEMPORAL LOBE: sensory center of hearing in the brain.
  3. SKY: NOSE: BRAINSTEM: control of reflexes and such essential internal mechanisms as respiration and heartbeat.
  4. BLUE: TONGUE: PARIETAL LOBE: Complex sensory information from the body is processed in the parietal lobe, which also controls the ability to understand language.
  5. RED:  JAW: FRONTAL LOBE: control of skilled motor activity, including speech, mood and the ability to think.
  6. ORANGE: BODY:  CEREBELLUM: regulation and coordination of complex voluntary muscular movement as well as the maintenance of posture and balance.
  7. GREY: SELF: CORPUS CALLOSUM: The arched bridge of nervous tissue that connects the two cerebral hemispheres, allowing communication between the right and left sides of the brain.

zensevenuniversecolumn2

If you look at my first ZenUniverse post, you will see a six column model.  However, the System International Units require seven columns.

Here is a table of two hemisphere intersections.  I am using Latin roots, but you will recognize many of the terms:

zensevenuniversetable2

Here is a blank table you can print out and experiment with correlations and intersections of your own:

zensevenuniversecolumnblank

zensevenuniverseblank1

zensevenuniversebrain1

Link:

Icons: Buttons: 04: Sortrix

button-1-175-command

button-2-175-discipline1

button-3-175-heaven

button-4-175-ground

button-5-175-moral-law

button-6-175-training

button-7-175-victory

  1. Command – one command to one command
  2. Discipline  – one command to many commands
  3. Heaven – one command to many victories
  4. Ground – many commands to many victories
  5. Moral Law – many commands to one victory
  6. Training – many victories to one victory
  7. Victorie – one victory to one victory

DemocraNet: Scale-free CPUs, HFGW Networks, Associational DBMSs, Iconic Languages, AlwaysOns and Laypeople

fractal

I came across this article http://tinyurl.com/58envr in Infosthetics.com regarding a medical iconic language. This lead me to think about iconic languages in general.

What would happen if we developed non-text languages where icons were not just “terms” but were used as “definitions” as well?

Consider having:

Iconic vocabularies.
Iconic grammars.
Iconic syntax.
Iconic linguistics.
Iconic dictionaries.
Iconic thesaurii.
Iconic wikis.
Iconic semiotics.
Iconic animation.
Iconic context.
Iconic databases.
Iconic functions.
Iconic organization.
Iconic networks.
Iconic events.
Iconic fonts.
Iconic classics.
Iconic metrics.
Iconic audio.
Iconic video.
Iconic mechanio (pressure)
Iconic olfio (smell)
Iconic gustio (taste)
Iconic thermio (heat)
Iconic nocio (pain)
Iconic equilibrio (balance and acceleration)
Iconic proprio (body position)

Such languages already exist. Chinese Hanyu for example. But what if a new global iconic language were developed?

In my reading I am discovering that even words are treated by our minds iconically as symbolic clusters. If the first and last letter of a word is correct the remaining letters in the word can be in any order. In fact, we do the same things with words themselves. We create word clusters and shuffle them around to create sentences. I think language does not have the formula Chomsky came up with using random sets of words arranged syntactically. Words are symbols and sentence fragments are symbols that we connect together. We do the same thing with lists which are basically paragraph fragments. All these fragments are are arranged according to the rules of a scale-free network not a hard wired linguistic structure. I think that would shake Steven Pinker up.

The thing that is necessary to point out is literacy and numeracy does not make us any more or less intelligent. It is a symbolic system like any other that trains us to think in certain ways to process language and quantities. Whatever we do we are simply learning another, perhaps more efficient way of processing symbols representative of reality. Plato thought that literacy was dumbing down his students because they did not memorize and meditate on what they learned, choosing to write it down and put it on the shelf instead. Are our children any different if they choose to let computers deal with the mechanical aspect of literacy and numeracy so they can concentrate on higher order operations? Do we agonize over our children being unable to weave cloth and tailor clothing?

If Marshall McLuhan is right, we are not past the point where we are pumping old media through the new internet media pipe. Text will always be with us, I think because it is just too darned useful. But we will utilize it differently as we become able to record, replay, produce, publish, communicate and collaborate using non-textual, non-numeric media and move beyond linear and tabular networks and into netular scale-free networks.

Something that occurred to me about phonetic language like English and syllabic language like Arabic versus iconic language like Hanyu Chinese is a phonetic or syllabic language enable you to encode or decode words according to their sound and store and retrieve them based on a simple index. Hanyu on the other hand provides no association between code and sound. You are dependent on the person you hear the word from to provide the association making coding and decoding author dependent. Iconic storage and retrieval indexes are not always obvious either although they do exist based on the subordinate symbols from which words are composed. The internet poses the remedy to this by enabling the automation of the association between sound and icon and definition.

It seems to me that iconic languages as a technology are undergoing a major evolutionary change that could not be achieved without the internet.

Computing is going through an interesting process:

Note: PL means programming language

Nodular Computer: Mainframe: Priesthoods operate
Nodular Network: ARPANET: Priesthoods connect
Nodular Data: Variable: Noun: Priesthoods Query
Nodular Language: Variable PL: Assembler: Priesthoods Manipulate
Nodular Communication: Variable Packet: TCP/IP Priesthoods Communicate
Nodular Schedule: Sequential Batch

Linear Computer: Minicomputer: Scribes operate
Linear Network: Ethernet: Scribes connect
Linear Data: String dbms: Verb: Scribes Query
Linear Language: String PL: 3GL: Scribes Manipulate
Linear Communication: String Packet: HTML: Scribes Communicate
Linear Schedule: Multi-Tasking

Tabular Computer: Microcomputer: Educated operate
Tabular Network: Internet: Educated communicate
Tabular Data: Relational dbms: Noun Set: Educated Query
Tabular Language: Relational PL: SQL: Educated Manipulate
Tabular Communication: Relation Packet: XML: Educated Communicate
Tabular Schedule: Multi-Threading

What is over the horizon and will accompany Iconic Languages I call “DemocraNet”

Netular Computer: Scale-free CPUs: Laypeople operate
Netular Network: High Frequency Gravity Wave Network: Laypeople communicate
Netular Data: Associational DBMS: Verb Set: Laypeople Query
Netular Language: Assocational PL: Iconic Language: Laypeople Manupulate
Netular Communication: Association Packet: XMPEGML: Laypeople Communicate
Netular Schedule: AlwaysOn

Scale-free CPUs will be solid state computers.  There will be no moving parts at all: Solid State Storage, no fans, no boards and a Network Processor.

High Frequency Gravity Wave Networks will make available bandwidth several factors larger.

Associational DBMSs will allow us to modify databases on the fly without concerns regarding referential integrity or normalization.

Iconic Language will Internationalize visual communication.

XMPEGML as new form of markup language for the standardization of iconic language exchange awaits development.

AlwaysOn would mean that you are always connected to democranet and always processing data.

Everything is in the mix to varying degrees, but each successive community is larger.

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Cognitary Stratus

cognitary450

trivergent, divergent, univergent, convergent.

“History does not repeat itself, but sometimes it rhymes.” –Mark Twain

Cognitary, Inc.

Triverges

to Found

foresought and fidel,

forethought and factual,

familiar and friendly,

fair and full

to Fiat

seer and leader,

feeler and finder,

giver and taker,

seller and buyer

Diverges

to Future

principle and power,

understanding and knowing,

safety and health,

prosperity and wealth

to Flow

vessel and berth,

heaven and earth,

table and hearth,

market and dearth

Univerges

to Function

designing and engineering,

plotting and navigating,

crafting and smithing,

profiting and possessing

to Form

goal and person,

event and location,

service and product,

price and metric

Converges

to Fashion

control and command,

climate and terrain,

training and discipline,

currency and commodity

to Foot

sanctity and dignity,

certainty and verity,

testity and pacity,

quality and quantity

The above outline is the evolving strategic framework of my company Cognitary, Inc.  I am working to build a community of generalists to tackle client problems across the disciplines.

Link:

Systema Framework: Structured Thinking Advances

Forget Microsoft. Forget Apple. Let’s break the rules and create something truly beautiful.

This is the new Systema Framework. Let’s look at definitions for each of the icons. I want you to note that putting this together even close to coherently is taking considerable time and I will be revising this post repeatedly.

Things I’ve learned:

  • I am abandoning the term entity for the term logos which is closer to the correct concept we are dealing with.  Logic deals with the logos (words) of reason versus the forms (things) of reality.
  • I have found that de Bono lead me to realize that a relationship or association is not the correct term for these connections. The correct term is “directive” because the connector has a source.verb.target structure. Sun Tzu would call it a command. Ultimately, all people are directors not actors.
  • The real genius of Zachman was creating a two dimensional framework where all his predecessors had only provided one dimension.
  • “To every action there is an equal and opposite reaction.” Reaction is induction. Action is deduction. Thus a bottom up inductive process involves:
    • Reintuition, Renegation, Reobjection, Reposition, Redirection and Recreation
  • While a top down deductive process involves:
    • Creation, Direction, Position, Objection, Negation and Intuition
  • The finer points can be debated.
  • I find the relational model is not best adapted to this framework. The associative model of data found at LazySoft is better equipped to meet the framework’s requirements.

Systema Framework Terms

Systema Framework Icons

Icon Definitions

CREATIVE Logic Logics

CREATIVE are the logic logos in your system. These are the logos you will use to explain your motives. Another way to look at it is using Edward de Bono’s hats in two dimensions: Creative creations. In Sun Tzu factors Moral Law Moral Law.

DIRECTIVE Logic Organics

DIRECTIVE are the logic directions in your system.  Reason directions are mandatory or optional; single, multiple or plural and cursive or recursive.  They connect source reason logos and target reason logos. In de Bono hats Creative directions. In Sun Tzu factors Moral Law Command.

POSITIVE Logic Methodics

POSITIVE are logic methods in your system. Reason methods are mandatory or optional; single, multiple or plural and cursive or recursive. Ultimately the reason methods act on the reason forms. In de Bono hats Creative Positions. In Sun Tzu factors Moral Law Training.

OBJECTIVE Logic Pragmatics

OBJECTIVE deals with the logic forms you add to the system. In de Bono hats Creative objections. In Sun Tzu factors Moral Law Discipline.

NEGATIVE Logic Cosmics

NEGATIVE is the logic universe of your system. The reason nouns, reason verbs, reason methods and reason forms have been created and are an existing part of your system. In de Bono’s hats Creative Negations. Note that it is called a negative because a cosmos can only falsify a system otherwise it simply corroborates. In Sun Tzu factors Moral Law Terrain.

INTUITIVE Logic Chronics

INTUITIVE are the logic triggers applied to the reason universe of your system. Changes to reason forms are reason triggers. In de Bono hats Creative intuitions. In Sun Tzu factors Moral Law Heavens.

CREATOR Organic Logics

CREATOR are the director logos (plant, animal, person) in your system. In de Bono hats Directive creations. In Sun Tzu factors Command Moral Law.

DIRECTOR Organic Organics

DIRECTOR are the director directions between director logos. In de Bono hats Directive Directions. In Sun Tzu factors Command Command.

POSITOR Organic Methodics

POSITOR are the director methods applied to director forms. In de Bono hats Directive Positions. In Sun Tzu factors Command Training.

OBJECTOR Organic Pragmatics

OBJECTOR are the director forms. In de Bono hats Directive objections. In Sun Tzu factors Command Discipline.

NEGATOR Organic Cosmics

NEGATOR is the director universe. In de Bono hats Directive Negations. In Sun Tzu factors Command Terrain.

INTUITOR Organic Chronics

INTUITOR are the director triggers applied to the director universe. In de Bono hats Directive Intuitions. In Sun Tzu factors Command Heavens.

CREATE Methodic Logics

CREATE is the methodic logos of the system. In de Bono hats Positive creations. In Sun Tzu factors Training Moral Law.

DIRECT Methodic Organics

DIRECT is the methodic directions of the system. In de Bono hats Positive directions. In Sun Tzu factors Training Command.

POSIT Methodic Methodics

POSIT is the methodic methods of the system. In de Bono hats Positive Positions. In Sun Tzu factors Training Training.

OBJECT Methodic Pragmatics

OBJECT is the methodic forms of the system. In de Bono hats Positive Objections. In Sun Tzu factors Training Discipline.

NEGATE Methodic Cosmics

NEGATE is the methodic univserse of the system. In de Bono hats Positive Negations. In Sun Tzu factors Training Terrain.

INTUIT Methodic Chronics

INTUIT is the methodic triggers of the system. In de Bono hats Positive Intuitions. In Sun Tzu factors Training Heavens.

CREATION Pragmatic Logics

CREATION are the pragmatic logos of the system. In de Bono hats Objective Creations. In Sun Tzu factors Discipline Moral Law.

DIRECTION Pragmatic Organics

DIRECTION are the pragmatic directions of the system. In de Bono hats Objective Directions. In Sun Tzu factors Discipline Command.

POSITION Pragmatic Methodics

POSITION are the pragmatic methods of the system. In de Bono hats Objective Positions. In Sun Tzu factors Discipline Training.

OBJECTION Pragmatic Pragmatics

OBJECTION are the pragmatic forms of the system. In de Bono hats Objective Objections. In Sun Tzu factors Discipline Discipline.

NEGATION Pragmatic Cosmics

NEGATION are the pragmatic univserse of the system. In de Bono hats Objective Negations. In Sun Tzu factors Discipline Terrain.

INTUITION Pragmatic Chronics

INTUITION are the pragmatic triggers of the system. In de Bono hats Objective Intuitions. In Sun Tzu factors Training Heavens.

CREATORY Cosmic Logics

CREATORY are the universe logos of the system. In de Bono hats Negative creations. In Sun Tzu factors Terrain Moral Law.

DIRECTORY Cosmic Organics

DIRECTORY are the univserse directions of the system. In de Bono hats Negative Directives. In Sun Tzu factors Terrain Command.

POSITORY Cosmic Methodics

POSITORY are the universe methods of the system. In de Bono hats Negative Positions. In Sun Tzu factors Terrain Training.

OBJECTORY Cosmic Pragmatics

OBJECTORY are the universe forms of the system. In de Bono hats Negative Objections. In Sun Tzu factors Terrain Discipline.

NEGATORY Cosmic Cosmics

NEGATORY are the universe universe of the system. In de Bonos hats Negative Negations. In Sun Tzu factors Terrain Terrain.

INTUITORY Cosmic Chronics

INTUITORY are the universe triggers of the system. In de Bono hats Negative Intuitions. In Sun Tzu factors Terrain Heavens.

CREATUM Chronic Logics

CREATUM are the chronic logos of the system. In de Bono hats Intuitive Creations. In Sun Tzu factors Heavens Moral Law.

DIRECTUM Chronic Organics

DIRECTUM are the chronic directions of the system. In de Bono hats Intuitive Directions. In Sun Tzu factors Heavens Command.

POSITUM Chronic Methodics

POSITUM are the chronic methods of the system. In de Bono hats Intuitive Positions. In Sun Tzu factors Heavens Training.

OBJECTUM Chronic Pragmatics

OBJECTUM are the chronic forms of the system. In de Bono hats Intuitive Objections. In Sun Tzu factors Heavens Discipline.

NEGATUM Chronic Cosmics

NEGATUM are the chronic universe of the system. In de Bono hats Intuitive Negations. In Sun Tzu factors Heavens Terrain.

INTUITUM Chronic Chronics

INTUITUM are the chronic triggers of the system. In de Bono hats Intuitive Intuitions. In Sun Tzu factors Heavens Heavens.

Systema: Manipulating Entities

The Six Hats Six Coats Framework’s first row deals with entities.

Let’s remind ourselves more visually:

In an earlier post I laid out the rows and columns for an entity security table. I’ve now abstractly filled in the cells and will share it with you:

Forgive me for coining new terms to make a consistent vocabulary.

How can these security breaches be described? First, the SELECT manipulation recognizes the instance it is dealing with. Second, the INSERT manipulation adds instances. Third, the UPDATE manipulation corrupts the original instance. Fourth, the DELETE manipulation destroys the instance. Realize that an instance can be a physical goal, a physical person, a physical function, a physical datum, a physical event or a physical node.