Good Design: System International Units


I have been working to accept nature as it is. I found myself looking at the System International Measure Units:

1. Prediction – Radiation – Mission – Art – Visual – Eye – Video – Candela
2. Harmonization – Vibration – Strategy – Science – Tempal – Ear – Audio – Celcius
3. Synchronation – Duration – Tactics – Design – Signal – Nose – Events – Second
4. Information – Distance – Operation – Engineering – Gradual – Throat – Graphics – Metre
5. Validation – Mass – Product – Skill – Technical – Jaw – Text – Kilogram
6. Transaction – Current – Service – Training – Clerical – Body – Equations – Ampere
7. Satisfaction – Molarity – Price – Education – Medial – Thumb – Numbers – Mole

I am of the opinion, if we stick to the basics we will develop better systems.



Rules: The Connecting Tissue


The nodes for the network graphics are Cause states, Observer states, Energy states, Mass states, Space states and Time states.  To make this more relevant to business we can use the terms Goals, People, Functions, Data, Locations and Events.  The edges that connect the nodes in all the networks are Cause rules, Observer rules, Energy rules, Mass rules, Space rules and Time rules.  Nodes give the system its concepts, while edges give the system context.  States provide extegrity (new term) while Rules provide integrity.

Each of the networks is composed of finite steps between the starting and terminal node called paths, the potential ways of following the rules to perform the steps are called the strategies, the actual strategy followed is called the tactics, the edges operations and the  nodes are states .

Whether you are negotiating Goals, People, Functions, Data, Locations or Events, you have to create and observe the rules to maintain the integrity of the networks.  Goals are connected by Rules, People are connected by Rules, Functions are connected by Rules, Data are connected by Rules, Locations are connected by Rules and Events are connected by Rules.  Even Events (Time) is a network, because we are continuously referring to different clocks in different frames of reference.

All rules have the same characteristics:


We’ll explore how we will model this for each of the Six Hats, Six Coats networks in a subsequent post.

Now we have the connecting tissue of our networks.  Knowing this, we can embark on a course to model all six networks separately.  Once that is complete we can work on integrating two, three, four, five and finally all six networks into a single set of conventions.

Related Posts:

Systema: Seven Hats, Seven Links

Systema: Whyever? Part 3


Considering the definition of strategy that I have adopted in part 2 of this discussion, I also want to adopt a new definition for “tactics” and “operations”. The definitions would be as follows:

goals: the beginning, intermediate and terminal states of a system.

rules: the navigational and non-navigational processes relating goals.

strategy: a single path to a terminal goal observing the rules.

motivation: the complete set of strategies for a system.

tactics: the actual path followed during an actual session by a user or users.

Note: I have changed the definition of operation and added result based on the comment by Rita Heinlein. – relationary

operation: the actual non-navigational rule with parameters found in a tactical path.

result: the actual goal state achieved by an operation found in a tactical path.

With all the above considered I would suggest that information architecture be renamed to motivational modeling.