Personalism: The Politics of the Internet

An open letter to the Prime Minister of Canada and the President of the United States.

You came into power by having a platform the public could relate to.

You can win by having a new platform the public can relate to.

Forget about attacking the opposition directly. It is a waste of time and resources.

It was Eisenhower who said, “The plan is useless, the planning essential.”

Planning is about knowing yourself and your competitor. The actual battle is about adaptation and destruction of the competitor’s tools. WE MUST DOCUMENT THE COMPETITION TO GUIDE OUR ATTACK STRATEGY.

Napoleon’s first strike was at night and in the rain.

Martin Luther’s attack was with German and Satirical Cartoons instead of Latin and Religious Debate.

Canada conquered Vimy Ridge, by knowing how to hunt game in Canadian forests.

Germany invaded France by taking a country road around the Maginot Line.

D-Day was preceded by a massive night attack on front line communication, infrastructure and airborne troop drops behind enemy lines.

The Iraq invasion was founded on destroying the enemies’ will to fight.

We have no intent of ever executing a frontal assault against the enemy.  It is romantic incompetence.

Our competitive strategey: “Don’t fight like a Gentleman, fight like a Noble Savage.”

We are not seeking the approval of the professionals.

We are developing a language and tools to make the ordinary person extraordinary.

It is called the RECOVERY PLATFORM.

Create a phenomena called the “Personal Corporation.”

Make every Canadian capable of governing every aspect of their own life via the internet.

Abandon Marxism, Communism, Socialism, Capitalism, Liberalism, Conservatism, Racism, Fascism, Nazism.

Create the Manifesto of “PERSONALISM” the politics of the internet.

Sincerely,

Grant Czerepak

The Brain: ZenUniverse: Seven Senses

zensevenuniversebrain1

  1. GREEN: EYE: OCCIPITAL LOBE: visual center of the brain
  2. YELLOW: EAR: TEMPORAL LOBE: sensory center of hearing in the brain.
  3. SKY: NOSE: BRAINSTEM: control of reflexes and such essential internal mechanisms as respiration and heartbeat.
  4. BLUE: TONGUE: PARIETAL LOBE: Complex sensory information from the body is processed in the parietal lobe, which also controls the ability to understand language.
  5. RED:  JAW: FRONTAL LOBE: control of skilled motor activity, including speech, mood and the ability to think.
  6. ORANGE: BODY:  CEREBELLUM: regulation and coordination of complex voluntary muscular movement as well as the maintenance of posture and balance.
  7. GREY: SELF: CORPUS CALLOSUM: The arched bridge of nervous tissue that connects the two cerebral hemispheres, allowing communication between the right and left sides of the brain.

zensevenuniversecolumn2

If you look at my first ZenUniverse post, you will see a six column model.  However, the System International Units require seven columns.

Here is a table of two hemisphere intersections.  I am using Latin roots, but you will recognize many of the terms:

zensevenuniversetable2

Here is a blank table you can print out and experiment with correlations and intersections of your own:

zensevenuniversecolumnblank

zensevenuniverseblank1

zensevenuniversebrain1

Link:

Icons: Buttons: 04: Sortrix

button-1-175-command

button-2-175-discipline1

button-3-175-heaven

button-4-175-ground

button-5-175-moral-law

button-6-175-training

button-7-175-victory

  1. Command – one command to one command
  2. Discipline  – one command to many commands
  3. Heaven – one command to many victories
  4. Ground – many commands to many victories
  5. Moral Law – many commands to one victory
  6. Training – many victories to one victory
  7. Victorie – one victory to one victory

The Brain: ZenUniverse 4.0

zencircle011

“Tao can Tao not Tao”

Lao Tzu

I have been looking at the Platonic Solids and thinking about how they correlate to the five senses. I thought about the left and right hemispheres of the brain and realized that each of the Platonic Solids should be truncated to represent the right hemisphere. Now I had ten solids to work with. I worked backward from this and recognized I had to create a separate left right pairing of each of the senses to represent the brain correctly five on the left and five on the right. I have to create pairs of senses, trios of senses, quartets of senses and a quintet of senses. This is because these are ways we learn. We learn most when our senses are learning as a quintet.  This is why complete immersion in the environment we are to learn about is so effective.

This is a major revision of all my previous work.  However, I feel it provides a much more robust sensory model.

isaacnewton-1689

“To every action there is an equal and opposite reaction.”

Isaac Newton

Isaac Newton’s legendary statement was the premise of my new design.  I saw there were five Platonic Solids and as a reaction they would produce the five Truncated Platonic Solids.  This would influence all the components of the Solids.

Radeo

Dadeo

Radeons.  They are radical emissions.  These are based on the number of polytopes in the Platonic Solids.  These are your right  origins.

radeo2

Tradeo

Ideons.  They are Ideal emissions which are temporal radical emissions.  These are based on the number of polytopes in Truncated Platonic Solids.  This is your left percetual spatial origin.

ideo1

Audeo

Audeons.  They are audal patterns.  These are based on the shape of the faces of the Platonic Solids.  This is your right temporal plane.

audeo

Mudeo

Mudeons.  They are musical patterns which are temporal audal patterns.  These are based on the shape of the Truncated Platonic Solid truncation faces.  These are your left temporal planes.

mudeo1

Nadeo

Nadeons.  They are nasal intensities.  These are based on the angles of the Platonic Solids faces.  These are your right parietal arcs.

nadeo1

Gudeo

Gudions. They are gustal intensities which are temporal nasal intensities.  These are based on the angles of the Truncated Platonic Solid truncation faces.  These are your left parietal arcs.

gudeo2

Tadeo

Mates are Tadeons.  They tactal points.  These are the number of intersectin edges for each Platonic Solid’s polytope.

tadeo

Modeo

ReMates are Bodeons.  They are Basal points which are temporal tactal points.  These are the number of intersecting edges for each Truncated Platonic Solid’s polytopes.

modeo

Pyradeo

The pyramids contain the space of the radeons combined with the audeons.  Obtuse triangular pyramid, Right square pyramid, Right triangular pyramid, Right pentagonal pyramid, Acute triangular pyramid.

Ideo

Imadeons.  They are imadical solids.  These are a cound of the number of faces on the Regular Solids.

mageo

Video

Videons they are visical solids which are temporal imagical solids.  This is the the count of the number of truncation faces on the surface of the Truncated Platonic Solids.

video

Stateo Ateo Summary

brain

  1. GREEN: EYE: OCCIPITAL LOBE: visual center of the brain
  2. YELLOW: EAR: TEMPORAL LOBE: sensory center of hearing in the brain.
  3. SKY: NOSE: BRAINSTEM: control of reflexes and such essential internal mechanisms as respiration and heartbeat.
  4. BLUE: TONGUE: PARIETAL LOBE: Complex sensory information from the body is processed in the parietal lobe, which also controls the ability to understand language.
  5. ORANGE: BODY: CEREBELLUM: regulation and coordination of complex voluntary muscular movement as well as the maintenance of posture and balance.
  6. RED: MIND: FRONTAL LOBE: control of skilled motor activity, including speech, mood and the ability to think.

stadeo2

Link:

Systema Framework: Structured Thinking Advances

Forget Microsoft. Forget Apple. Let’s break the rules and create something truly beautiful.

This is the new Systema Framework. Let’s look at definitions for each of the icons. I want you to note that putting this together even close to coherently is taking considerable time and I will be revising this post repeatedly.

Things I’ve learned:

  • I am abandoning the term entity for the term logos which is closer to the correct concept we are dealing with.  Logic deals with the logos (words) of reason versus the forms (things) of reality.
  • I have found that de Bono lead me to realize that a relationship or association is not the correct term for these connections. The correct term is “directive” because the connector has a source.verb.target structure. Sun Tzu would call it a command. Ultimately, all people are directors not actors.
  • The real genius of Zachman was creating a two dimensional framework where all his predecessors had only provided one dimension.
  • “To every action there is an equal and opposite reaction.” Reaction is induction. Action is deduction. Thus a bottom up inductive process involves:
    • Reintuition, Renegation, Reobjection, Reposition, Redirection and Recreation
  • While a top down deductive process involves:
    • Creation, Direction, Position, Objection, Negation and Intuition
  • The finer points can be debated.
  • I find the relational model is not best adapted to this framework. The associative model of data found at LazySoft is better equipped to meet the framework’s requirements.

Systema Framework Terms

Systema Framework Icons

Icon Definitions

CREATIVE Logic Logics

CREATIVE are the logic logos in your system. These are the logos you will use to explain your motives. Another way to look at it is using Edward de Bono’s hats in two dimensions: Creative creations. In Sun Tzu factors Moral Law Moral Law.

DIRECTIVE Logic Organics

DIRECTIVE are the logic directions in your system.  Reason directions are mandatory or optional; single, multiple or plural and cursive or recursive.  They connect source reason logos and target reason logos. In de Bono hats Creative directions. In Sun Tzu factors Moral Law Command.

POSITIVE Logic Methodics

POSITIVE are logic methods in your system. Reason methods are mandatory or optional; single, multiple or plural and cursive or recursive. Ultimately the reason methods act on the reason forms. In de Bono hats Creative Positions. In Sun Tzu factors Moral Law Training.

OBJECTIVE Logic Pragmatics

OBJECTIVE deals with the logic forms you add to the system. In de Bono hats Creative objections. In Sun Tzu factors Moral Law Discipline.

NEGATIVE Logic Cosmics

NEGATIVE is the logic universe of your system. The reason nouns, reason verbs, reason methods and reason forms have been created and are an existing part of your system. In de Bono’s hats Creative Negations. Note that it is called a negative because a cosmos can only falsify a system otherwise it simply corroborates. In Sun Tzu factors Moral Law Terrain.

INTUITIVE Logic Chronics

INTUITIVE are the logic triggers applied to the reason universe of your system. Changes to reason forms are reason triggers. In de Bono hats Creative intuitions. In Sun Tzu factors Moral Law Heavens.

CREATOR Organic Logics

CREATOR are the director logos (plant, animal, person) in your system. In de Bono hats Directive creations. In Sun Tzu factors Command Moral Law.

DIRECTOR Organic Organics

DIRECTOR are the director directions between director logos. In de Bono hats Directive Directions. In Sun Tzu factors Command Command.

POSITOR Organic Methodics

POSITOR are the director methods applied to director forms. In de Bono hats Directive Positions. In Sun Tzu factors Command Training.

OBJECTOR Organic Pragmatics

OBJECTOR are the director forms. In de Bono hats Directive objections. In Sun Tzu factors Command Discipline.

NEGATOR Organic Cosmics

NEGATOR is the director universe. In de Bono hats Directive Negations. In Sun Tzu factors Command Terrain.

INTUITOR Organic Chronics

INTUITOR are the director triggers applied to the director universe. In de Bono hats Directive Intuitions. In Sun Tzu factors Command Heavens.

CREATE Methodic Logics

CREATE is the methodic logos of the system. In de Bono hats Positive creations. In Sun Tzu factors Training Moral Law.

DIRECT Methodic Organics

DIRECT is the methodic directions of the system. In de Bono hats Positive directions. In Sun Tzu factors Training Command.

POSIT Methodic Methodics

POSIT is the methodic methods of the system. In de Bono hats Positive Positions. In Sun Tzu factors Training Training.

OBJECT Methodic Pragmatics

OBJECT is the methodic forms of the system. In de Bono hats Positive Objections. In Sun Tzu factors Training Discipline.

NEGATE Methodic Cosmics

NEGATE is the methodic univserse of the system. In de Bono hats Positive Negations. In Sun Tzu factors Training Terrain.

INTUIT Methodic Chronics

INTUIT is the methodic triggers of the system. In de Bono hats Positive Intuitions. In Sun Tzu factors Training Heavens.

CREATION Pragmatic Logics

CREATION are the pragmatic logos of the system. In de Bono hats Objective Creations. In Sun Tzu factors Discipline Moral Law.

DIRECTION Pragmatic Organics

DIRECTION are the pragmatic directions of the system. In de Bono hats Objective Directions. In Sun Tzu factors Discipline Command.

POSITION Pragmatic Methodics

POSITION are the pragmatic methods of the system. In de Bono hats Objective Positions. In Sun Tzu factors Discipline Training.

OBJECTION Pragmatic Pragmatics

OBJECTION are the pragmatic forms of the system. In de Bono hats Objective Objections. In Sun Tzu factors Discipline Discipline.

NEGATION Pragmatic Cosmics

NEGATION are the pragmatic univserse of the system. In de Bono hats Objective Negations. In Sun Tzu factors Discipline Terrain.

INTUITION Pragmatic Chronics

INTUITION are the pragmatic triggers of the system. In de Bono hats Objective Intuitions. In Sun Tzu factors Training Heavens.

CREATORY Cosmic Logics

CREATORY are the universe logos of the system. In de Bono hats Negative creations. In Sun Tzu factors Terrain Moral Law.

DIRECTORY Cosmic Organics

DIRECTORY are the univserse directions of the system. In de Bono hats Negative Directives. In Sun Tzu factors Terrain Command.

POSITORY Cosmic Methodics

POSITORY are the universe methods of the system. In de Bono hats Negative Positions. In Sun Tzu factors Terrain Training.

OBJECTORY Cosmic Pragmatics

OBJECTORY are the universe forms of the system. In de Bono hats Negative Objections. In Sun Tzu factors Terrain Discipline.

NEGATORY Cosmic Cosmics

NEGATORY are the universe universe of the system. In de Bonos hats Negative Negations. In Sun Tzu factors Terrain Terrain.

INTUITORY Cosmic Chronics

INTUITORY are the universe triggers of the system. In de Bono hats Negative Intuitions. In Sun Tzu factors Terrain Heavens.

CREATUM Chronic Logics

CREATUM are the chronic logos of the system. In de Bono hats Intuitive Creations. In Sun Tzu factors Heavens Moral Law.

DIRECTUM Chronic Organics

DIRECTUM are the chronic directions of the system. In de Bono hats Intuitive Directions. In Sun Tzu factors Heavens Command.

POSITUM Chronic Methodics

POSITUM are the chronic methods of the system. In de Bono hats Intuitive Positions. In Sun Tzu factors Heavens Training.

OBJECTUM Chronic Pragmatics

OBJECTUM are the chronic forms of the system. In de Bono hats Intuitive Objections. In Sun Tzu factors Heavens Discipline.

NEGATUM Chronic Cosmics

NEGATUM are the chronic universe of the system. In de Bono hats Intuitive Negations. In Sun Tzu factors Heavens Terrain.

INTUITUM Chronic Chronics

INTUITUM are the chronic triggers of the system. In de Bono hats Intuitive Intuitions. In Sun Tzu factors Heavens Heavens.

Sun Tzu, Water and Unstructured Systems

Military tactics are like unto water; for water in its natural course runs away from high places and hastens downwards.

So in war, the way is to avoid what is strong and to strike at what is weak.

Water shapes its course according to the nature of the ground over which it flows; the soldier works out his victory in relation to the foe whom he is facing.

Therefore, just as water retains no constant shape, so in warfare there are no constant conditions.

He who can modify his tactics in relation to his opponent and thereby succeed in winning, may be called a heaven-born captain.

. . .

The onset of troops is like the rush of a torrent which will even roll stones along in its course.

. . .

– Sun Tzu, The Art of War

Links:

Structure: Solid, Liquid, Gas

Systema: Know Your Enemy

theprince.jpg

Many people who hear of Niccolo Machiavelli and his work The Prince decide to avoid reading all of his works because of its implied evil. However, Sun Tzu clearly stated in The Art of War that to win in war you must know your enemy. Machiavelli is no exception.

Machiavelli’s work led me to think about a matrix I had been working on:

suntzusql2.jpg

Between Sun Tzu and Machiavelli you get an extensive knowledge of how to fill in the cells. Call it a “Sun Tzu SQL” matrix.