Systema: Business Motivation

I have been reading the material produced by the Business Rules Group and it pains me to see the lack of grounding these people have. They have created a mess of explicit relationships that don’t have any implicit relevance. They do not recognize in the least what actually motivates an organization.

Let me call up one of my most recent Six Hats, Six Coats tables:

sts-entities-04.jpg

If you look at the CAUSE column you will see the six levels of motivation for a system. And we all know that an organization is a system.So let’s define each of these motivations from the top down:

  1. Reality – to make its internal conscience complement its customer’s conscience
  2. Unity – to make its internal governance complement its customer’s governance
  3. Quality – to make its internal profession complement its customer’s profession
  4. Quantity – to make its internal education complement its customer’s education
  5. Security – to make its internal estate complement its customer’s estate
  6. Regularity – to make its internal cycles complement its customer’s cycles

That is it. Those are all the business rules you need.

Related Posts:

Systema: Seven Hats, Seven Links

Advertisements

Systema: Seven Revolutions…or is it Six?

Came across the Seven Revolutions website and explored it to conclude that they want us to think about the six interrogatives globally over the next 20 years. That’s what I said, six not seven. Their classification system is incorrect. However, do not let this stop you from exploring the site. It is worth the effort.

So ask yourself, how will the following change over the next 20 years:

  1. Existence – Light, Air, Water, Food, Climate, Sensation
  2. Estate – Security, Property, Shelter, Mobility, Perception
  3. Education – Communication, Assembly, Speech, Media, Data
  4. Employment – Professions, Trades, Processes, Methods, Information
  5. Governance – Leadership, Followership, Relationships, Knowledge
  6. Conscience – Religion, Philosophy, Moral Law, Cause, Wisdom

Structured Thinking System: Attributes

Again I have made some modifications to the entities.  Note “Host”, “Steward” and “Reciprocate”.

sts-entities-03.jpg

I am going to attempt to explore the attributes of the entities in the OBSERVER column (second column from left).

  1. OBSERVER.Creator.Cause — conscience wrong and right — creatable
  2. OBSERVER.Creator.Observer  — conscience curse and blessing (religious name) — relatable
  3. OBSERVER.Creator.Energy — conscience uniqueness and value — reliable
  4. OBSERVER.Creator.Matter — conscience cost and benefit  — profitable
  5. OBSERVER.Creator.Space — conscience barrier and passage — accessible
  6. OBSERVER.Creator.Time — conscience closed and open — available
  1. OBSERVER.Leader.Cause  — governance wrong and right — creatable
  2. OBSERVER.Leader.Observer  — governance curse and blessing (political name) — relatable
  3. OBSERVER.Leader.Energy — governance uniqueness and value — reliable
  4. OBSERVER.Leader.Matter — governance cost and benefit  — profitable
  5. OBSERVER.Leader.Space — governance barrier and passage — accessible
  6. OBSERVER.Leader.Time — governance closed and open — available
  1. OBSERVER.Master.Cause — profession wrong and right — creatable
  2. OBSERVER.Master.Observer — profession curse and blessing (professional title) — relatable
  3. OBSERVER.Master.Energy — profession uniqueness and value — reliable
  4. OBSERVER.Master.Matter — profession cost and benefit  — profitable
  5. OBSERVER.Master.Space — profession barrier and passage  — accessible
  6. OBSERVER.Master.Time — profession closed and open  — available
  1. OBSERVER.Novice.Cause  — education wrong and right — creatable
  2. OBSERVER.Novice.Observer  — education curse and blessing (educational title) — relatable
  3. OBSERVER.Novice.Energy — education uniqueness and value — reliable
  4. OBSERVER.Novice.Matter — education cost and benefit  — profitable
  5. OBSERVER.Novice.Space — education barrier and passage — accessible
  6. OBSERVER.Novice.Time — education closed and open — available
  1. OBSERVER.Host.Cause  — residence wrong and right — creatable
  2. OBSERVER.Host.Observer — residence curse and blessing (surname) — relatable
  3. OBSERVER.Host.Energy — residence uniqueness and value — reliable
  4. OBSERVER.Host.Matter  — residence cost and benefit   — profitable
  5. OBSERVER.Host.Space  — residence barrier and passage — accessible
  6. OBSERVER.Host.Time — residence closed and open — available
  1. OBSERVER.Steward.Cause — existence wrong and right — creatable
  2. OBSERVER.Steward.Observer — existence curse and blessing (given name) — relatable
  3. OBSERVER.Steward.Energy — existence uniqueness and value — reliable
  4. OBSERVER.Steward.Matter — existence cost and benefit  — profitable
  5. OBSERVER.Steward.Space — existence barrier and passage — accessible
  6. OBSERVER.Steward.Time  — existence closed and open — available

That’s the first pass.  I am going to give this further thought.