Internet: It’s Complicated


There is a problem with the internet.  It has forgotten its roots.  It has forgotten HTML.  It has forgotten LaTeX. It has forgotten WordPerfect.  It has forgotten television.  It has forgotten radio.  It has forgotten film.  It has forgotten phonographs.  It has forgotten photographs.  It has forgotten the Gutenberg Press.  It has forgotten the Alphabet.  It has forgotten Arabic Numerals.  It has forgotten Hieroglyphics.  It has forgotten music.  It has forgotten speech.

The internet is fascinated with digital waveforms.  They don’t realize that digital waveforms are phenomenally primitive.  As a consequence the internet is phenomenally complicated.  We have a whole generation trying to use metaphors of analog media equipment represented on digital media equipment.  It is complete crap and it does not occur to anyone.  Word processors are crap.  Spreadsheets are crap.  Presentations are crap.  Vector Graphics are crap.  Audios are crap.  Videos are crap.  Their formats and editors are crap.  Complex useless crap that many people are making a good living making more complicated to guarantee their meal tickets and they don’t even know it.  They use words like “organic”, “innovative”, “2.0”, “web”, “village”, “technology”, “entertainment”, “design”, “thinking”, “visual”, “global”, “climate”, “change”, “open”, “source”, “search”, “apple”, “i”, “my”, “face”, “google”, “twit”, “social”, “network”, “pirate”.  They hire lots of “numerati”, “literati”, “vidirati”, “audirati”, “timerati”, “grapherati”.  The words are meaningless and the people don’t know their assholes from first base.  They measure their credibility by their credit rating.

You ask them a “Simple” question and you get the “Complex” answer.  They don’t hear the question and don’t speak the answer.

They are shotgun happy pretending to be rifle sad.

Simplicity eats when it is hungry, sleeps when it is tired, doesn’t work or play.  Simplicity never leaves and never arrives.  Simplicity neither asks nor tells the time.  Simplicity is the crooked path that is the shortest distance.  Simplicity is periodic and chaotic.  Simplicity folows but has no leaders; leads but has no followers.

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Debunking the Pastoral Myth


Most of us are a few generations off the farm.  We are probably living in a metropolitain area.  We are probably earning decent incomes.  We have insulated homes, heat, electricity, running water.  We buy our organic groceries at a supermarket.  We don’t realize that most of the people who work on farms do so hoping that their children will get a good education and get a job living in the city.  This includes our forefathers. Why?  Because farming is a shitty way to make a living.  It is not a hobby you perform on your off time with a $60,000 a year salary to earn during the day or a pension check coming in each month.

Californians are living in a complete delusion.  They look at the pastoral pictures thinking that those people living in borderline poverty performing manual labor from dawn to dusk have the good life.  Agriculture for most people in the world is a second or third world existence.  They wish it on no one.

A majority of our food comes from industrial agriculture.  Our quality of life and our ability to feed ourselves is dependent on large scale agriculture and agricultural science.  And because of industrial agriculture only a few percent of the developed world’s population works on farms.  Even today most farmers in the developed world want their children to live and work in the city so they can enjoy a better quality of life.  When we ask farmers to produce “organic” products we are actually reducing yield and the farmers are making less money.  Our romantic notions about agriculture are actually imposing more work for less return upon the world’s farmers.  Organic agriculture is a formula for poverty.

For most of the world, growing and eating locally is not viable.  Many regions have short growing seasons that greatly reduce the number and type of crops that can be grown.  Yes, staples can often be grown locally during one season, but winter and the need for nutrition and variety of diet requires long distance transport of produce.  California is the exception, not the rule, and should not dictate agricultural policy for the rest of the world.  Fuck local.

The world does not want to be hungry.  In many cases scarcity in other countries is due to our food fetishes or our food phobias.  Let the people of the world coordinate the growing of crops to feed themselves using the latest techniques of agriculture and aquaculture.  Yes, one company owning all seed varieties is a crime against humanity.  However, there are good agriculturalists who can apply large scale agriculture for our benefit.

Think Global.  Let Us All Eat Bread, Meat, Poultry, Fish, Fruit and Vegetables Year Round.  Cake, too.

Databases: 50 years of stupidity


Database conventions are not best practices.  Database naming conventions are based on random ontological concepts.  Ideas about what constitutes an entity are misdirected.  Programmers know nothing about what a class or an object is or how to name them.  Hierarchical, Relational and Network databases have maintained a persistent and ignorant set of practices that the information technology intelligencia have followed mindlessly.  What we have after 50 years is a brute force patchwork of bad design practices and mediocre engineering that continues to work within the same set of assumptions.  It’s a product of the inertia of intellectual lethargy that dominates not just the technological world, but the world that uses technology in general.  Workers are too busy being inefficient and ineffective to improve their business practices.  They jump at silver bullet solutions that promise results without change.

Database people have never understood data.  Programmers have never understood data.  They have instead tried to please everybody’s ontological misconceptions with grotesque architecture and then shoehorn it all into a physical processor that is about as progressive and efficient as the internal combustion engine.  Eco-nut technologists like to use buzzwords like “organic” to describe the chaotic crap they are producing on the web.  It isn’t organic, its a massive slum composed of any piece of detritus the occupants can build with surrounding a district of monolithic towers of gross excess and shameless waste.  Google’s motto is “Don’t be evil.”  Has any company ever considered having the motto, “Be good”?  The more I work with corporations the more I recognize that goodness is discouraged and evil is whatever the corporation says it is.  If you work for anyone you are part of a Milgram experiment and you are delivering those electric shocks everyday under the direction of psychopaths.  The merit you get promoted for is based on your willingness to flip those switches more than anyone else.  Having a conscience is deemed unprofessional and grounds for termination.

This is the environment within which real innovation has to work.

Hungarian Backwords Notation, a naming convention by Charles Simonyi, has been abused and bastardized by programmers and database administrators with no understanding of semantics, which is most of them.  Consequently, it has been rejected by a large portion of the IT community.  Not even Microsoft knew what it had.  I fought with Simonyi’s concept for years and applied it in several working applications successfully against massive resistance.  The more I worked with it the more I realized that Object Oriented Programming was based on a completely false ontology.  The metaphors were completely wrong.  And the Unified Modeling Language entrenched the misconceptions even further.  Information technology is spawning increasing complexity without any appreciation for underlying order.  The order was datatypes.  There are only a handful of Classes and they are datatypes. The English are backwards, not the Hungarians.

If the world was looked at as a collection of datatype classes the entire philosophy of data and programming and systems would have to change.  Objects do not have properties, properties have objects.  And there are only a handful of properties.  I’ve realized this and it has changed my perspective of data design forever.  Throw away your OOP and your Data Model textbooks.  They’re crap.  Google, Apple and Microsoft are not the future.  Einstein had a better grip on reality than Turing ever did.  The typical mind, including the IT mind, still thinks elephants are bigger than the moon.

Related Links:

Systema: Geodesates as Singularities

“No one untrained in geometry may enter my house” — Plato

Over the past year I have been working with associative and relational databases attempting to find out more about how to develop a better database architecture.  This has taken me into many realms including network theory, chaos theory, state transition theory, geometry, logic, chemistry, biochemistry and physics.  Recently, I began to put these things together and I think I have had a valuable insight.  I call this insight “Geodesate Singularities”.

Geodesate Singularities regard networks as transitions between geodesates which are a group of convex polyhedrons.  Convex polyhedron networks have vertexes as nodes and edges as links.

What is of primary importance to this concept is the vertex enumeration (number of vertexes) and the polytope (number of edges per vertice) in these convex polyhedrons as geodesates are regarded as the most stable states.

First frequency Geodesates are a subset of the Platonic Solids and the Archimedean Solids:

  1. 3 edges per 4 vertices – 6 edges  – Tetrahedron
  2. 4 edges per 6 vertices – 12 edges  – Octahedron
  3. 3 edges per 12 vertices – 18 edges – Truncated Tetrahedron
  4. 5 edges per 12 vertices  – 30 edges – Icosahedron
  5. 3 edges per 20 vertices  – 30 edges – Dodecahedron
  6. 3 edges per 24 vertices – 36 edges – Truncated Cube
  7. 4 edges per 30 vertices – 60 edges – Icosadodecahedron
  8. 3 edges per 60 vertices – 90 edges – Truncated Icosahedron
  9. 3 edges per 60 vertices – 90 edges – Truncated Dodecahedron
  10. 5 edges per 60 vertices – 150 edges – Snub Dodecahedron
  11. 3 edges per 120 vertices – 180 edges – Great Rhombicosidodecahedron

Higher frequency Geodesates are triagulations of the above solids.  I recommend downloading the Mathematica Player and the Mathematica Demonstrations Project Geodesate Demonstration to view the polygons for each frequency.

Again, what is important in the Geodesates are the number of vertexes (nodes) and edges (links).

My hypothesis is when the growth of a network achieves the vertex enumeration and polytope of a geodesate at the first frequency or higher, a singularity state exists in the network order and results in a state transition of the network when exceeded.

Increasing a Geodesate’s frequency involves dividing the faces of the chosen polygon into sub-triangles:

The first frequecy subdivision is termed as 1V, second as 2V, third as 3V and fourth as 4V.

1V Icosahedron Geodesate

12 Vertexes – 12 5 Edge Polytopes

2V Icosahedron Geodesate

42 Vertexes – 12 5 Edge Polytopes – 30 6 Edge Polytopes

3V Icosahedron Geodesate

92 Vertexes – 12 5 Edge Polytopes – 80 6 Edge Polytopes

4V Icosahedron Geodesate

162 Vertexes – 12 5 Edge Polytopes – 150 6 Edge Polytopes

I think geodesate singularites have  implications for Telic, Organic, Chemic, Physic, Static and Gegonic networks.  This has implications for Ray Kurzweil’s Singularities, Malcolm Gladwell’s Tipping Points, Stuart Kauffman’s Self-Organization and Howard Rheingold’s Cooperation Theory.

Convex polyhedrons and geodesates could create and limit new organizational structures for enterprise goals, personnel, products, measures, spaces and schedules.

Related Links:

Icons: The Czerepak Framework

Beyond the Singularity

Physics: Observer as a State

Sociology: The Six Adopter Types

Icons: The Czerepak Framework

Tearing apart the Zachman Framework has yielded great results.  I have identified the core nodes and links (we won’t use the terms entities and associations any more).  The new Nodes of the Czerepak Framework are:

  1. Computers
  2. Machines
  3. Goals
  4. Observers
  5. Elements
  6. Particles
  7. Points
  8. Events

The new Links are:

  1. Operations
  2. Processes
  3. Rules
  4. Names
  5. Bonds
  6. Quanta
  7. Distances
  8. Durations

If you look at the link icons you can see what I am hypothesizing as the optimum cardinality for each.  I am thinking about this from the perspective of the Platonic solids, R. Buckminster Fuller’s work, Stuart Koffman’s work with chaos theory and Boolean networks and Albert Einstein’s own love for geometry.

The set of icons created to this point are below:


With this diagram I am eating a considerable amount of my previous work with the icons as well as a few concepts.  The reason for this is I am discovering the logic behind interrogatives that are not commonly used that are essential in the logic of system design.  The first row is the interrogatives (questions).  “Whuch” is how much.  The second row are my rearranged icons.  The third row are my Greek terms for the solutions.

Systema Framework Datatypes

A new insight that has come to me in working with the Systema Framework is the realization that datatypes are not chaotic or random.  Datatypes are specific to the column they are in.

  1. Logic is restricted to Text attributing the interrogative
  2. Organic is restricted to Integers attributing the cardinality
  3. Heuristic is restricted to Boolean attributing the paths or sets
  4. Pragmatic is restricted to Decimal attributing the metric
  5. Chronic is restricted to Datetime attributing the event
  6. Cosmic is restricted to Spatial attributing the node

The interesting thing is the framework is two dimensional.  This means that each of the six interrogatives is provided with each of the six datatypes in a structured fashion.

When you give this thought in this disciplined fashion, it becomes obvious that the Zachman Framework and the Systema Framework are inadequate to explain the complexity of datatypes we experience.  I will provide a solution in my next post.

Systema Framework: Structured Thinking Advances

Forget Microsoft. Forget Apple. Let’s break the rules and create something truly beautiful.

This is the new Systema Framework. Let’s look at definitions for each of the icons. I want you to note that putting this together even close to coherently is taking considerable time and I will be revising this post repeatedly.

Things I’ve learned:

  • I am abandoning the term entity for the term logos which is closer to the correct concept we are dealing with.  Logic deals with the logos (words) of reason versus the forms (things) of reality.
  • I have found that de Bono lead me to realize that a relationship or association is not the correct term for these connections. The correct term is “directive” because the connector has a structure. Sun Tzu would call it a command. Ultimately, all people are directors not actors.
  • The real genius of Zachman was creating a two dimensional framework where all his predecessors had only provided one dimension.
  • “To every action there is an equal and opposite reaction.” Reaction is induction. Action is deduction. Thus a bottom up inductive process involves:
    • Reintuition, Renegation, Reobjection, Reposition, Redirection and Recreation
  • While a top down deductive process involves:
    • Creation, Direction, Position, Objection, Negation and Intuition
  • The finer points can be debated.
  • I find the relational model is not best adapted to this framework. The associative model of data found at LazySoft is better equipped to meet the framework’s requirements.

Systema Framework Terms

Systema Framework Icons

Icon Definitions

CREATIVE Logic Logics

CREATIVE are the logic logos in your system. These are the logos you will use to explain your motives. Another way to look at it is using Edward de Bono’s hats in two dimensions: Creative creations. In Sun Tzu factors Moral Law Moral Law.

DIRECTIVE Logic Organics

DIRECTIVE are the logic directions in your system.  Reason directions are mandatory or optional; single, multiple or plural and cursive or recursive.  They connect source reason logos and target reason logos. In de Bono hats Creative directions. In Sun Tzu factors Moral Law Command.

POSITIVE Logic Methodics

POSITIVE are logic methods in your system. Reason methods are mandatory or optional; single, multiple or plural and cursive or recursive. Ultimately the reason methods act on the reason forms. In de Bono hats Creative Positions. In Sun Tzu factors Moral Law Training.

OBJECTIVE Logic Pragmatics

OBJECTIVE deals with the logic forms you add to the system. In de Bono hats Creative objections. In Sun Tzu factors Moral Law Discipline.

NEGATIVE Logic Cosmics

NEGATIVE is the logic universe of your system. The reason nouns, reason verbs, reason methods and reason forms have been created and are an existing part of your system. In de Bono’s hats Creative Negations. Note that it is called a negative because a cosmos can only falsify a system otherwise it simply corroborates. In Sun Tzu factors Moral Law Terrain.

INTUITIVE Logic Chronics

INTUITIVE are the logic triggers applied to the reason universe of your system. Changes to reason forms are reason triggers. In de Bono hats Creative intuitions. In Sun Tzu factors Moral Law Heavens.

CREATOR Organic Logics

CREATOR are the director logos (plant, animal, person) in your system. In de Bono hats Directive creations. In Sun Tzu factors Command Moral Law.

DIRECTOR Organic Organics

DIRECTOR are the director directions between director logos. In de Bono hats Directive Directions. In Sun Tzu factors Command Command.

POSITOR Organic Methodics

POSITOR are the director methods applied to director forms. In de Bono hats Directive Positions. In Sun Tzu factors Command Training.

OBJECTOR Organic Pragmatics

OBJECTOR are the director forms. In de Bono hats Directive objections. In Sun Tzu factors Command Discipline.

NEGATOR Organic Cosmics

NEGATOR is the director universe. In de Bono hats Directive Negations. In Sun Tzu factors Command Terrain.

INTUITOR Organic Chronics

INTUITOR are the director triggers applied to the director universe. In de Bono hats Directive Intuitions. In Sun Tzu factors Command Heavens.

CREATE Methodic Logics

CREATE is the methodic logos of the system. In de Bono hats Positive creations. In Sun Tzu factors Training Moral Law.

DIRECT Methodic Organics

DIRECT is the methodic directions of the system. In de Bono hats Positive directions. In Sun Tzu factors Training Command.

POSIT Methodic Methodics

POSIT is the methodic methods of the system. In de Bono hats Positive Positions. In Sun Tzu factors Training Training.

OBJECT Methodic Pragmatics

OBJECT is the methodic forms of the system. In de Bono hats Positive Objections. In Sun Tzu factors Training Discipline.

NEGATE Methodic Cosmics

NEGATE is the methodic univserse of the system. In de Bono hats Positive Negations. In Sun Tzu factors Training Terrain.

INTUIT Methodic Chronics

INTUIT is the methodic triggers of the system. In de Bono hats Positive Intuitions. In Sun Tzu factors Training Heavens.

CREATION Pragmatic Logics

CREATION are the pragmatic logos of the system. In de Bono hats Objective Creations. In Sun Tzu factors Discipline Moral Law.

DIRECTION Pragmatic Organics

DIRECTION are the pragmatic directions of the system. In de Bono hats Objective Directions. In Sun Tzu factors Discipline Command.

POSITION Pragmatic Methodics

POSITION are the pragmatic methods of the system. In de Bono hats Objective Positions. In Sun Tzu factors Discipline Training.

OBJECTION Pragmatic Pragmatics

OBJECTION are the pragmatic forms of the system. In de Bono hats Objective Objections. In Sun Tzu factors Discipline Discipline.

NEGATION Pragmatic Cosmics

NEGATION are the pragmatic univserse of the system. In de Bono hats Objective Negations. In Sun Tzu factors Discipline Terrain.

INTUITION Pragmatic Chronics

INTUITION are the pragmatic triggers of the system. In de Bono hats Objective Intuitions. In Sun Tzu factors Training Heavens.

CREATORY Cosmic Logics

CREATORY are the universe logos of the system. In de Bono hats Negative creations. In Sun Tzu factors Terrain Moral Law.

DIRECTORY Cosmic Organics

DIRECTORY are the univserse directions of the system. In de Bono hats Negative Directives. In Sun Tzu factors Terrain Command.

POSITORY Cosmic Methodics

POSITORY are the universe methods of the system. In de Bono hats Negative Positions. In Sun Tzu factors Terrain Training.

OBJECTORY Cosmic Pragmatics

OBJECTORY are the universe forms of the system. In de Bono hats Negative Objections. In Sun Tzu factors Terrain Discipline.

NEGATORY Cosmic Cosmics

NEGATORY are the universe universe of the system. In de Bonos hats Negative Negations. In Sun Tzu factors Terrain Terrain.

INTUITORY Cosmic Chronics

INTUITORY are the universe triggers of the system. In de Bono hats Negative Intuitions. In Sun Tzu factors Terrain Heavens.

CREATUM Chronic Logics

CREATUM are the chronic logos of the system. In de Bono hats Intuitive Creations. In Sun Tzu factors Heavens Moral Law.

DIRECTUM Chronic Organics

DIRECTUM are the chronic directions of the system. In de Bono hats Intuitive Directions. In Sun Tzu factors Heavens Command.

POSITUM Chronic Methodics

POSITUM are the chronic methods of the system. In de Bono hats Intuitive Positions. In Sun Tzu factors Heavens Training.

OBJECTUM Chronic Pragmatics

OBJECTUM are the chronic forms of the system. In de Bono hats Intuitive Objections. In Sun Tzu factors Heavens Discipline.

NEGATUM Chronic Cosmics

NEGATUM are the chronic universe of the system. In de Bono hats Intuitive Negations. In Sun Tzu factors Heavens Terrain.

INTUITUM Chronic Chronics

INTUITUM are the chronic triggers of the system. In de Bono hats Intuitive Intuitions. In Sun Tzu factors Heavens Heavens.

Systema: MixThirtySix – New Greek, New Icons, New Colors

After pulling out a Latin and Greek dictionary during a phone call to my professional writer sister, I came to realize that John Zachman served us a horrible brutalization of Greek for terminology. Had he only looked at the Greek language with some insight he would have saved me considerable difficulty in correlating definition with application.

Johnny ‘s been messin’ wid our ‘eads, man.

Correcting that usage will be on my to do list.

Here, I am abstracting the framework by incorporating the correct Greek, abstracting the focuses by using polygon icons and abstracting the perspectives by using de Bono’s thinking color code:

There you have it, a completely new take on the Mix Thirty-six.

Hey, Aristotle, Six Unities! Hey, Plato, Six Polygons! Hey, de Bono, Six Hats!

Yes, after a day’s head banging, I switched when and where.

In the next post, I will be definining each of these icons. Now we can talk about System Logics, System Organics, System Mechanics, System Physics, System Cosmics and System Chronics with a sense that our terminology will migrate across disciplines easily if our audience has any understanding of Greek roots.

Systema: Implicit and Explicit Structured Thinking

In an earlier post, Six Hats, Six Coats: The Structured Thinking System, I described what can be called Implicit Structured Thinking. This is the formal underlying structure of all systems described by Six Hats, Six Coats. However, there is also an informal structure that evolves that is less crystalline and more entropic that I call Explicit Structured Thinking. This structure allows for additional entities, relationships between any two entities, additional attributes and more diverse constraints and freedoms. Ultimately, as many as needed until every entity becomes unique.

The normal state of a system is neither wholly implicit or wholly explicit. Unable to find a suitable term I call this normal state “interplicit”. The interplicit state of a system I refer to as “organic” in comparison to a crystalline (implicit) or entropic (explicit) state. The tendency of a system’s interplicity towards implicity or explicity depends upon the other systems with which it interacts.

I’ll discuss this further in subsequent posts.