## Systema: The Six Hats, Six Coats Hypercube

Later in this post we will discuss this man:

The following table represents my interepretation of the Zachman Framework:

I have taken this framework and applied the following de Bono metaphor:

I also incorporated my own metaphor to differentiate the axes:

These two modifications produced the following table:

This is where I had an “aha” moment. I asked myself what the entities would be:

I also recognized that in each column these entities were related hierarchically allowing the creation of a six dimensional hypercube. In creating the hypercube it was possible to look at a variety of “slices”. For example:

The table above combines Motive with Person. We can see that Motive is verbal while Person is a noun.

Next we will combine Function and Data to create another slice:

Again, Function is a verb and Data is a noun.

Let’s look at one final slice:

Here we see that nodes and time have many possible states.

But, why am I doing this exhaustive analysis of the possible combinations in the Six Hats, Six Coats hypercube?

Let’s go back in time for a moment and look at this table:

When Dmitri Mendeleev created this table to describe periodic behaviour of the elements, many of the elements had not been discovered. However, the table projected what the properties of those elements would be making the search much easier.

The Six Hats, Six Coats hypercube is also a form of periodic table. Its entire collection of possible cells are called the framework space. Many of the cells in the hypercube do not yet exist, however their properties can be predicted. This makes their search and discovery of system components systematic instead of random or organic.

Related Posts:

## Structured Thinking System: Attributes

Again I have made some modifications to the entities.  Note “Host”, “Steward” and “Reciprocate”.

I am going to attempt to explore the attributes of the entities in the OBSERVER column (second column from left).

1. OBSERVER.Creator.Cause — conscience wrong and right — creatable
2. OBSERVER.Creator.Observer  — conscience curse and blessing (religious name) — relatable
3. OBSERVER.Creator.Energy — conscience uniqueness and value — reliable
4. OBSERVER.Creator.Matter — conscience cost and benefit  — profitable
5. OBSERVER.Creator.Space — conscience barrier and passage — accessible
6. OBSERVER.Creator.Time — conscience closed and open — available
1. OBSERVER.Leader.Cause  — governance wrong and right — creatable
2. OBSERVER.Leader.Observer  — governance curse and blessing (political name) — relatable
3. OBSERVER.Leader.Energy — governance uniqueness and value — reliable
4. OBSERVER.Leader.Matter — governance cost and benefit  — profitable
5. OBSERVER.Leader.Space — governance barrier and passage — accessible
6. OBSERVER.Leader.Time — governance closed and open — available
1. OBSERVER.Master.Cause — profession wrong and right — creatable
2. OBSERVER.Master.Observer — profession curse and blessing (professional title) — relatable
3. OBSERVER.Master.Energy — profession uniqueness and value — reliable
4. OBSERVER.Master.Matter — profession cost and benefit  — profitable
5. OBSERVER.Master.Space — profession barrier and passage  — accessible
6. OBSERVER.Master.Time — profession closed and open  — available
1. OBSERVER.Novice.Cause  — education wrong and right — creatable
2. OBSERVER.Novice.Observer  — education curse and blessing (educational title) — relatable
3. OBSERVER.Novice.Energy — education uniqueness and value — reliable
4. OBSERVER.Novice.Matter — education cost and benefit  — profitable
5. OBSERVER.Novice.Space — education barrier and passage — accessible
6. OBSERVER.Novice.Time — education closed and open — available
1. OBSERVER.Host.Cause  — residence wrong and right — creatable
2. OBSERVER.Host.Observer — residence curse and blessing (surname) — relatable
3. OBSERVER.Host.Energy — residence uniqueness and value — reliable
4. OBSERVER.Host.Matter  — residence cost and benefit   — profitable
5. OBSERVER.Host.Space  — residence barrier and passage — accessible
6. OBSERVER.Host.Time — residence closed and open — available
1. OBSERVER.Steward.Cause — existence wrong and right — creatable
2. OBSERVER.Steward.Observer — existence curse and blessing (given name) — relatable
3. OBSERVER.Steward.Energy — existence uniqueness and value — reliable
4. OBSERVER.Steward.Matter — existence cost and benefit  — profitable
5. OBSERVER.Steward.Space — existence barrier and passage — accessible
6. OBSERVER.Steward.Time  — existence closed and open — available

That’s the first pass.  I am going to give this further thought.

## Structured Thinking System: Persons

He who knows others is wise.
He who knows himself is enlightened.

Lao Tzu

The PERSON column: Creator, Leader, Master, Novice, Guide, Contact.

Creator is defined as “A person who makes reality”. The second person is Leader which I define as “A person who unites in purpose.” The third person is Master which I define as “A person who has mastered a discipline”. The fourth person is Novice “A person who is an apprentice to a master”. The fifth person is Guide which is defined “A person who to assists in travel through, or to reach a destination in, an unfamiliar area, as by accompanying or giving directions”. The sixth motive is Contact which I define as “A person who recognizes existence”. One Creator has many Leaders; one Leader has many Masters; one Master has many Novices, one Novice has many Guides; one Guide has many Contacts and one Contact has many Creators.

In Summary:

1. CREATOR refers to the Moral Law maker.
2. LEADER refers to the Command maker.
3. MASTER refers to the Discipline maker.
4. NOVICE refers to the Training maker.
5. GUIDE refers to the Terrain maker.
6. CONTACT refers to the Climate maker.

If you are following this thread, you probably notice the names of the cells changing. I am working toward a finished product. Each post is a phase toward completion.