The Brain: ZenUniverse 2.0

zencircle011

“Tao can Tao not Tao”

Lao Tzu

If you have seen ZenUniverse 1.o and liked it.  You will be pleased to know that I have made some major enhancements to this concept.  We will still have the Six Solids, but we will expand considerably on the classifications.

In this version I will incorporate my work describing the six areas of human endeavor:

  1. Astrics
  2. Physics
  3. Archics
  4. Chemics
  5. Bionics
  6. Datics

Then I will correlate them with the Brain’s major regions.

The ordering of everything is very deliberate.

I am not going to belabor you with commentary.

Simply scroll up and down through the tables and think about the correlations and the model of the brain at the end of this post.

So, without further adieu:

Zen Astrics

These are the kinds of theories that can exist.

You might notice the number of sides for each seems large.

What has been overlooked is solids have an outside, midside and inside.

zenarts500

Zen Physics

These are the kinds of space that can exist.

zensciences500

Zen Archics

These are the kinds of arts that can exist.

zendesign500

Zen Chemics

These are the kinds of natures that can exist.

zenmechanics500

Zen Bionics

These are the kinds of skills that can exist.

zenskills500

Zen Datics

These are the kinds of numeracy and literacy.

zendisciplines500

Zen Brain

Each of the above areas of endeavor correlate with the representation of the brain in the fundamental table below.

zenuniverse5009

  1. GREEN: EYE: OCCIPITAL LOBE: visual center of the brain
  2. YELLOW: EAR: TEMPORAL LOBE: sensory center of hearing in the brain.
  3. SKY: NOSE: BRAINSTEM: control of reflexes and such essential internal mechanisms as respiration and heartbeat.
  4. BLUE: TONGUE: PARIETAL LOBE: Complex sensory information from the body is processed in the parietal lobe, which also controls the ability to understand language.
  5. RED: JAW: FRONTAL LOBE: control of skilled motor activity, including speech, mood and the ability to think.
  6. ORANGE: BODY: CEREBELLUM: regulation and coordination of complex voluntary muscular movement as well as the maintenance of posture and balance.

Summary

zenuniverse2_5001

Hope there was food for thought.

Links:

Cognitary Stratus

cognitary450

trivergent, divergent, univergent, convergent.

“History does not repeat itself, but sometimes it rhymes.” –Mark Twain

Cognitary, Inc.

Triverges

to Found

foresought and fidel,

forethought and factual,

familiar and friendly,

fair and full

to Fiat

seer and leader,

feeler and finder,

giver and taker,

seller and buyer

Diverges

to Future

principle and power,

understanding and knowing,

safety and health,

prosperity and wealth

to Flow

vessel and berth,

heaven and earth,

table and hearth,

market and dearth

Univerges

to Function

designing and engineering,

plotting and navigating,

crafting and smithing,

profiting and possessing

to Form

goal and person,

event and location,

service and product,

price and metric

Converges

to Fashion

control and command,

climate and terrain,

training and discipline,

currency and commodity

to Foot

sanctity and dignity,

certainty and verity,

testity and pacity,

quality and quantity

The above outline is the evolving strategic framework of my company Cognitary, Inc.  I am working to build a community of generalists to tackle client problems across the disciplines.

Link:

Jared Diamond: Societal Collapse

Vodpod videos no longer available.

more about “Jared Diamond: System Collapse“, posted with vodpod

If you listen carefully to what Jared Diamond is saying in the TED video above, he is describing not a five part, but a six part power curve into a systemic singularity. This has been one of the core themes of discussion of this blog.  We all seem to be too close to our problems to see the commonality.  The interrogatives come into play here:

  1. Goals
  2. People
  3. Functions
  4. Forms
  5. Times
  6. Distances

Times and Distances being the basis on which the higher orders are built.

When we look at the recent economic “crisis” we see 300 trillion in currency circulating and roughly 1 trillion to 2 trillion shifting suddenly and unexpectedly.  We witnessed a systemic collapse, a singularity, a tipping point, a power curve, an exponential change, a phase transition or whatever label you want to call it.  These have been happening everywhere since Time and Distance began in different contexts and orders both in human and non-human systems.

What Jared Diamond and other alarmists are implying is that human society is now a system approaching its final singularity in this century on this planet.  We are implying that today we are experiencing a less than one percent crisis on a power curve into a singularity.  How many more iterations will the global system withstand?  Will humanity make the step into space successfully before we experience a global dark age?  How will the six or more factors in the power curve play out?

The truth to me appears to be that power curves whether they play out or not result in either a systemic climax or anti-climax followed by a systemic collapse.  Would it not be better if we experienced a systemic climax that led to us expanding into the solar system?

Systemic collapse seems to be the fashion of this generation.  Every generation looks with fascination at its own youth, maturition, reproduction and acceleration into mortality.  Some die early, some die late, but all die.  It is an irrevocable law of nature.  It is not about self-interest.  It is about what self-interest is defined as.

Related Posts:

Beyond the Singularity

Servitas and Libertas

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Structured Thinking System: Attributes

Again I have made some modifications to the entities.  Note “Host”, “Steward” and “Reciprocate”.

sts-entities-03.jpg

I am going to attempt to explore the attributes of the entities in the OBSERVER column (second column from left).

  1. OBSERVER.Creator.Cause — conscience wrong and right — creatable
  2. OBSERVER.Creator.Observer  — conscience curse and blessing (religious name) — relatable
  3. OBSERVER.Creator.Energy — conscience uniqueness and value — reliable
  4. OBSERVER.Creator.Matter — conscience cost and benefit  — profitable
  5. OBSERVER.Creator.Space — conscience barrier and passage — accessible
  6. OBSERVER.Creator.Time — conscience closed and open — available
  1. OBSERVER.Leader.Cause  — governance wrong and right — creatable
  2. OBSERVER.Leader.Observer  — governance curse and blessing (political name) — relatable
  3. OBSERVER.Leader.Energy — governance uniqueness and value — reliable
  4. OBSERVER.Leader.Matter — governance cost and benefit  — profitable
  5. OBSERVER.Leader.Space — governance barrier and passage — accessible
  6. OBSERVER.Leader.Time — governance closed and open — available
  1. OBSERVER.Master.Cause — profession wrong and right — creatable
  2. OBSERVER.Master.Observer — profession curse and blessing (professional title) — relatable
  3. OBSERVER.Master.Energy — profession uniqueness and value — reliable
  4. OBSERVER.Master.Matter — profession cost and benefit  — profitable
  5. OBSERVER.Master.Space — profession barrier and passage  — accessible
  6. OBSERVER.Master.Time — profession closed and open  — available
  1. OBSERVER.Novice.Cause  — education wrong and right — creatable
  2. OBSERVER.Novice.Observer  — education curse and blessing (educational title) — relatable
  3. OBSERVER.Novice.Energy — education uniqueness and value — reliable
  4. OBSERVER.Novice.Matter — education cost and benefit  — profitable
  5. OBSERVER.Novice.Space — education barrier and passage — accessible
  6. OBSERVER.Novice.Time — education closed and open — available
  1. OBSERVER.Host.Cause  — residence wrong and right — creatable
  2. OBSERVER.Host.Observer — residence curse and blessing (surname) — relatable
  3. OBSERVER.Host.Energy — residence uniqueness and value — reliable
  4. OBSERVER.Host.Matter  — residence cost and benefit   — profitable
  5. OBSERVER.Host.Space  — residence barrier and passage — accessible
  6. OBSERVER.Host.Time — residence closed and open — available
  1. OBSERVER.Steward.Cause — existence wrong and right — creatable
  2. OBSERVER.Steward.Observer — existence curse and blessing (given name) — relatable
  3. OBSERVER.Steward.Energy — existence uniqueness and value — reliable
  4. OBSERVER.Steward.Matter — existence cost and benefit  — profitable
  5. OBSERVER.Steward.Space — existence barrier and passage — accessible
  6. OBSERVER.Steward.Time  — existence closed and open — available

That’s the first pass.  I am going to give this further thought.

Structured Thinking System: Persons

He who knows others is wise.
He who knows himself is enlightened.

Lao Tzu

sts-entities.jpg

The PERSON column: Creator, Leader, Master, Novice, Guide, Contact.

Creator is defined as “A person who makes reality”. The second person is Leader which I define as “A person who unites in purpose.” The third person is Master which I define as “A person who has mastered a discipline”. The fourth person is Novice “A person who is an apprentice to a master”. The fifth person is Guide which is defined “A person who to assists in travel through, or to reach a destination in, an unfamiliar area, as by accompanying or giving directions”. The sixth motive is Contact which I define as “A person who recognizes existence”. One Creator has many Leaders; one Leader has many Masters; one Master has many Novices, one Novice has many Guides; one Guide has many Contacts and one Contact has many Creators.

In Summary:

  1. CREATOR refers to the Moral Law maker.
  2. LEADER refers to the Command maker.
  3. MASTER refers to the Discipline maker.
  4. NOVICE refers to the Training maker.
  5. GUIDE refers to the Terrain maker.
  6. CONTACT refers to the Climate maker.

If you are following this thread, you probably notice the names of the cells changing. I am working toward a finished product. Each post is a phase toward completion.

Related Links:

 

STL: Shakedown R0.4

structured-thinking

I believe we are on an irreversible trend toward more freedom and democracy
– but that could change.
Dan Quayle

I’ve been playing with writing STL code for a couple of days now and have been working out some major logical issues. Actually trying to write code instead of syntax that is logical has shaken down the Six Hats, Six Coats Framework considerably. Sort of like dismantling and rebuilding a Chevy and then taking it on its first drive through the neighborhood without a muffler.

One of the things I have discovered is that Structured Thinking Language is best for describing Structured Thinking Systems (The Six Hats, Six Coats Framework). So let’s take a look at what I found.

First, we will go over the revised verbs and nouns. Here are the Structured Thinking Verbs:

stl-verbs.jpg

  1. CREATE refers to the extistential. Capability. Right a wrong.
  2. RELATE refers to the unity. Portability. Have a mantra.
  3. REPORT refers to the benefit. Reliability. Unique and valuable.
  4. RECORD refers to the cost. Profitability. Have a business plan.
  5. AFFORD refers to the usability. Security. Easy to adopt.
  6. ENGAGE refers to the convenience. Availability. Spawn evangelists.

And Here are the Structured Thinking Nouns:

stl-nouns.jpg

  1. MOTIVE refers to the rule hierarchy. Moral Law.
  2. PERSON refers to the people hierarchy. Command.
  3. OBJECT refers to the data hierarchy. Discipline.
  4. METHOD refers to the function hierarchy. Training.
  5. LOCALE refers to to the node hierarchy. Terrain.
  6. MOMENT refers to the event hierarchy. Climate.

This gives us our Structured Thinking Framework:

structuredthinking02.jpg

What we have as a result is the meshing of six horizontal hierarchies and six vertical hierarchies.

Next, we create all of the entities. There are six entities per noun.

CREATE	CreateName
	MOTIVE	(	Virtue,
			Unity,
 			Esteem,
 			Accord,
 			Safety,
 			Entity
 		) 

 	PERSON	(	Creator,
			Leader,
			Patron,
			Member,
			Friend,
			Teller
 		) 

 	OBJECT	(	Motive,
 			Person,
 			Object,
 			Method,
 			Locale,
 			Moment
 		) 

 	METHOD	(	Create,
 			Relate,
 			Report,
 			Record,
 			Afford,
 			Engage
 		) 

 	LOCALE	(	ExtraNet,
 			InterNet,
 			IntraNet,
 			ExtraNode,
 			InterNode,
 			IntraNode
 		)
 	MOMENT	(	Year,
 			Month,
 			Day,
 			Hour,
 			Minute,
 			Second
 		);

Next we relate the entities to one another. The keys are surrogates, so they are not visible. I am building a set of relationships from left to right on each row and a set of relationships top to bottom on each column:

RELATE 	RelationshipName
 	(	MOTIVE.Virtue 	TO MOTIVE.Unity,
		MOTIVE.Unity	TO MOTIVE.Esteem,
 		MOTIVE.Esteem 	TO MOTIVE.Accord,
 		MOTIVE.Accord 	TO MOTIVE.Safety,
 		MOTIVE.Safety 	TO MOTIVE.Entity
		MOTIVE.Mantra 	TO PERSON.Creator,
 		PERSON.Creator  TO OBJECT.Motive,
 		OBJECT.Motive 	TO METHOD.Create,
 		METHOD.Create 	TO LOCALE.ExtraNet,
 		LOCALE.ExtraNet	TO MOMENT.Year
 		PERSON.Creator 	TO PERSON.Leader,
 		PERSON.Leader 	TO PERSON.Patron,
 		PERSON.Patron 	TO PERSON.Member,
 		PERSON.Member 	TO PERSON.Friend,
 		PERSON.Friend 	TO PERSON.Teller,
		MOTIVE.Unity 	TO PERSON.Leader,
 		PERSON.Leader	TO OBJECT.Person,
 		OBJECT.Person	TO METHOD.Relate,
 		METHOD.Relate	TO LOCALE.InterNet,
		...
 	);

This gives us the following entities composing our Structured Thinking System (STS):

stl-entities-03.jpg

As you can see, the order of the columns have been changed. You can also see that I have changed the color coding of the hats and coats to better reflect common usage in the industry (ie. Black Hat = Secure). I also think I am coming more into line with de Bono, but the jury is still out on that one.

Another issue raised in making the relationships is they are one to many as they proceed left to right across the rows and one to many as they proceed down the columns. There is no compromise to this if the system is to work at peak effectiveness.

There is no need for normalization or denormalization as the structure is fully normalized. There is also no need for attributes because they are identical for every entity:

  • Motive
  • Person
  • Object
  • Method
  • Locale
  • Moment

I am at a turning point here. I have to go deeper into the model to determine how to create attributes. Which I have not yet attempted. I have to save it for later posts.

Now we can create our reports. This is an alternate function of the six verbs that occurred to me. Note that the selected cells are all adjacent to one another either horizontally or vertically and flow from left to right; top to bottom:

REPORT	ReportName
 	(	MOTIVE.Esteem,
 		MOTIVE.Accord,
 		PERSON.Member,
 		OBJECT.Method,
 		METHOD.Record,
 		METHOD.Afford,
 		LOCALE.IntraNode,
 		MOMENT.Minute
 	);

Giving us the following Report:

If you want to throw in some filters it is easy:

REPORT	ReportName 

 	(	MOTIVE.Esteem,
 		MOTIVE.Accord,
 		PERSON.Member = John Doe,
 		OBJECT.Method,
 		METHOD.Record,
 		METHOD.Afford,
 		LOCALE.IntraNode,
 		MOMENT.Minute = 30 	);

The “30” aggregates to every 30 minutes.

Now we can plan our data capture. Again an alternate use for the RECORD verb. Again the cells for capture are all adjacent to the left or down:

RECORD	RecordName
 	(	MOTIVE.Esteem,
 		PERSON.Patron,
 		PERSON.Member,
 		OBJECT.Method
 );

This would create the following form:

Here we set up the affordances for the entities:

AFFORD	AffordName
 		RECORD.RecordName
	TO 	PERSON.Member;

Finally, we execute the RECORD Script and as the Member isn’t given the Member must log in:

ENGAGE	EngageName
 	(	RECORD.RecordName
	AND	PERSON.Member
	);

The code I have created here is a radical departure from the syntax releases I have come out with so far as I realized what the design was leading me to create. And that is the clincher. The design brought itself out. I have just been trying to follow it along.

What I am finding is there are not four verbs–Select, Insert, Update, Delete–but six–create, relate, report, record, afford and engage!

Related Posts:

Systema: Seven Hats, Seven Links