Personalism: The Politics of the Internet

An open letter to the Prime Minister of Canada and the President of the United States.

You came into power by having a platform the public could relate to.

You can win by having a new platform the public can relate to.

Forget about attacking the opposition directly. It is a waste of time and resources.

It was Eisenhower who said, “The plan is useless, the planning essential.”

Planning is about knowing yourself and your competitor. The actual battle is about adaptation and destruction of the competitor’s tools. WE MUST DOCUMENT THE COMPETITION TO GUIDE OUR ATTACK STRATEGY.

Napoleon’s first strike was at night and in the rain.

Martin Luther’s attack was with German and Satirical Cartoons instead of Latin and Religious Debate.

Canada conquered Vimy Ridge, by knowing how to hunt game in Canadian forests.

Germany invaded France by taking a country road around the Maginot Line.

D-Day was preceded by a massive night attack on front line communication, infrastructure and airborne troop drops behind enemy lines.

The Iraq invasion was founded on destroying the enemies’ will to fight.

We have no intent of ever executing a frontal assault against the enemy.  It is romantic incompetence.

Our competitive strategey: “Don’t fight like a Gentleman, fight like a Noble Savage.”

We are not seeking the approval of the professionals.

We are developing a language and tools to make the ordinary person extraordinary.

It is called the RECOVERY PLATFORM.

Create a phenomena called the “Personal Corporation.”

Make every Canadian capable of governing every aspect of their own life via the internet.

Abandon Marxism, Communism, Socialism, Capitalism, Liberalism, Conservatism, Racism, Fascism, Nazism.

Create the Manifesto of “PERSONALISM” the politics of the internet.

Sincerely,

Grant Czerepak

Design: The Boyd Pyramid

theboydpyramid

Colonel John Boyd, who made his OODA Loop famous, was concerned with process, not perpective.  If he was he may have come up with the above diagram.  John was a fighter pilot in the Korean War.  He spent the rest of his life trying to understand and explain why he came back from his tours alive.  He was attempting to explain how to design survival.

Many designers are averse to the military and it is to their detriment.  For them I have to suggest participating in Emergency Management when the Incident Command System (ICS) is being applied.  Crisis eliminates any room for concensus or debate.

Part of my life involved hunting.  Also something many designers are averse to.  However, hunting taught me what John Boyd was trying to teach Air Force, Navy, Army and Marine so they would come home.  No video game can teach you what being in the field with a projectile weapon can teach you:

  1. Observation is the acquisition and recognition of targets.  In design this is detecting to find and fiat.  Art and Science.
  2. Orientation is compensating for climate and terrain.  In design this is designing to feel and fit.  Design and Engineering.
  3. Decision is choosing your operation and your weapon.  In design this is developing to function and form.  Skills and Tools.
  4. Action is either maneuvering or firing.  In design this is deploying to forum and foot.  Business and Market.

As you proceed through the process, your options are continually narrowing.  If your options are not narrowing you have recommenced the process at the same or another scale.

Your success not only depends on this sequence, but upon the speed you are able to execute it.  If you are able to cycle faster than your competition, they are acting on conditions that have already changed.