Marshall McLuhan and Norman Mailer: Artists, Patterns and Morality

Vodpod videos no longer available.

more about “ Norman Mailer and Marshall McLuhan D…“, posted with vodpod


A debate in 1968 that is still relevant today.

Probably the best thirty minutes you could spend this week is hearing these two giants exchange their thoughts.

I agree with McLuhan’s foresight regarding the ascent of the role of the artist to integrate new good patterns on behalf of the global village. I also agree with Mailer’s foresight regarding the ascent of the role of the artist to denigrate new bad patterns on behalf of the global village. This is the crux of their differences and amusingly, they argue past one another.

Advertisements

Agreeing to Disagree

isayiwill1

Judaism

God says I am great and I will kill you and curse you if you disagree.

Christianity

I say God is great and I will kill you and forgive you if you disagree.

Islam

I say God is great and I will kill you and not forgive you if you disagree.

Buddhism

I say nothing is great and I will do nothing if you disagree.

Hinduism

I say everything is great and I will do everything if you disagree.

Science

I say knowledge is great and I will kill you and study you if you disagree.

Logic

I say reason is great and I will kill you and rationalize it if you disagree.

Philosophy

I say thought is great and I will kill you and get drunk if you disagree.

History

I say memory is great and I will kill you and forget you if you disagree.

Metaphysics

I say supernature is great and I will kill you and your supernature will continue to exist if you disagree.

Humanism

I say man is great and I will kill you and judge you according to your peers if you disagree.

Feminism

I say women are great and I will kill you and have an abortion if you disagree.

Art

I say emotion is great and I will kill you and capture the moment if you disagree.

Engineering

I say mechanics is great and I will kill you according to its model if you disagree.

Design

I say trends are great and I will kill you at the most opportune time if you disagree.

Craftsmanship

I say function is great and I will kill you step by step if you disagree.

Tradesmanship

I say inventory is great and I will kill you item by item if you disagree.

Psychopathy

I say I am great and I will kill you if you disagree.

Altrupathy

I say I am nothing and I will kill myself if you disagree.

Design: The Boyd Pyramid

theboydpyramid

Colonel John Boyd, who made his OODA Loop famous, was concerned with process, not perpective.  If he was he may have come up with the above diagram.  John was a fighter pilot in the Korean War.  He spent the rest of his life trying to understand and explain why he came back from his tours alive.  He was attempting to explain how to design survival.

Many designers are averse to the military and it is to their detriment.  For them I have to suggest participating in Emergency Management when the Incident Command System (ICS) is being applied.  Crisis eliminates any room for concensus or debate.

Part of my life involved hunting.  Also something many designers are averse to.  However, hunting taught me what John Boyd was trying to teach Air Force, Navy, Army and Marine so they would come home.  No video game can teach you what being in the field with a projectile weapon can teach you:

  1. Observation is the acquisition and recognition of targets.  In design this is detecting to find and fiat.  Art and Science.
  2. Orientation is compensating for climate and terrain.  In design this is designing to feel and fit.  Design and Engineering.
  3. Decision is choosing your operation and your weapon.  In design this is developing to function and form.  Skills and Tools.
  4. Action is either maneuvering or firing.  In design this is deploying to forum and foot.  Business and Market.

As you proceed through the process, your options are continually narrowing.  If your options are not narrowing you have recommenced the process at the same or another scale.

Your success not only depends on this sequence, but upon the speed you are able to execute it.  If you are able to cycle faster than your competition, they are acting on conditions that have already changed.

Cognitary Stratus

cognitary450

trivergent, divergent, univergent, convergent.

“History does not repeat itself, but sometimes it rhymes.” –Mark Twain

Cognitary, Inc.

Triverges

to Found

foresought and fidel,

forethought and factual,

familiar and friendly,

fair and full

to Fiat

seer and leader,

feeler and finder,

giver and taker,

seller and buyer

Diverges

to Future

principle and power,

understanding and knowing,

safety and health,

prosperity and wealth

to Flow

vessel and berth,

heaven and earth,

table and hearth,

market and dearth

Univerges

to Function

designing and engineering,

plotting and navigating,

crafting and smithing,

profiting and possessing

to Form

goal and person,

event and location,

service and product,

price and metric

Converges

to Fashion

control and command,

climate and terrain,

training and discipline,

currency and commodity

to Foot

sanctity and dignity,

certainty and verity,

testity and pacity,

quality and quantity

The above outline is the evolving strategic framework of my company Cognitary, Inc.  I am working to build a community of generalists to tackle client problems across the disciplines.

Link:

Approach and Reapproach

rainbowpath.png

This is an interesting site about mazes using graphical techniques. When I look at the examples I am reminded of my approach and reapproach of core concepts to have new insights. This a key element of mental flexibility. It is not wrong to attempt again and again to solve the same problem. It is wrong to attempt again and again to solve the same problem with the same approach.  It should also be recognized that differences in problem and approach can be subtle.

Intelligence is not Behaviour but Prediction

Came across a video of Jeff Hawkins of the Redwood Neuroscience Institute explaining brain theory.

polation.jpg

Remember, the above diagram as you view the video. Also think about the Universe of Discourse as explained by James Moffett. The theory has already been hinted at.

Tetrad Theories

Here is a table to describe some of the tetrads we have discussed so far in this blog.

tetrad3.jpg

The first column is our friend Structured Query Language (SQL). The second column is the four components of physiological and psychological health. The third column is the tetrad of McLuhan’s Laws of Media. The fourth column are the Zachman Framework’s four perspectives. The fifth column are the first four Structured Development Lifecycle (SDLC) phases.

The rows in the table correlate the similar facets of each of the tetrads. I will go into detail in a later post. How does energy, matter, location and event correlate? How do the Secrets of the Universe of Discourse correlate? How does data, information, knowledge and wisdom correlate? How does colon classification correlate?

Take a moment and let yourself stretch.