Simplicity

crap

Every bell and whistle is another wrong button to press.

Personalism

self-limiting-belief

Divinity is every version.

A temple is every one.

Worship is your every thought.

Ritual is your every action.

Scripture is your every word.

The reasonable man adapts himself to the world;
the unreasonable one persists in trying to adapt the world to himself.
Therefore, all progress depends on the unreasonable man.

— George Bernard Shaw
Irish dramatist & socialist (1856 – 1950)

Design: Business Design

HexSheet

In an earlier post I was reflecting on the concept of a curriculum shared by Tim Brown of IDEO on his Design Thinking Blog.  At that time I shared a list of areas I felt would compose a curriculum.  I have continued to reflect on this and I have come up with the following table:

table-market-segments

The rows in the above table are the market segments the columns are the market segment actions.

Good Design: System International Units

fullerines

I have been working to accept nature as it is. I found myself looking at the System International Measure Units:

1. Prediction – Radiation – Mission – Art – Visual – Eye – Video – Candela
2. Harmonization – Vibration – Strategy – Science – Tempal – Ear – Audio – Celcius
3. Synchronation – Duration – Tactics – Design – Signal – Nose – Events – Second
4. Information – Distance – Operation – Engineering – Gradual – Throat – Graphics – Metre
5. Validation – Mass – Product – Skill – Technical – Jaw – Text – Kilogram
6. Transaction – Current – Service – Training – Clerical – Body – Equations – Ampere
7. Satisfaction – Molarity – Price – Education – Medial – Thumb – Numbers – Mole

I am of the opinion, if we stick to the basics we will develop better systems.

Links:

Creativity: Elizabeth Gilbert

elizabeth-gilbert

Elizabeth Gilbert discusses overcoming the fear of creativity.  Click on the image to watch the TED.com video.

Link:

The Brain: ZenUniverse: Seven Senses

zensevenuniversebrain1

  1. GREEN: EYE: OCCIPITAL LOBE: visual center of the brain
  2. YELLOW: EAR: TEMPORAL LOBE: sensory center of hearing in the brain.
  3. SKY: NOSE: BRAINSTEM: control of reflexes and such essential internal mechanisms as respiration and heartbeat.
  4. BLUE: TONGUE: PARIETAL LOBE: Complex sensory information from the body is processed in the parietal lobe, which also controls the ability to understand language.
  5. RED:  JAW: FRONTAL LOBE: control of skilled motor activity, including speech, mood and the ability to think.
  6. ORANGE: BODY:  CEREBELLUM: regulation and coordination of complex voluntary muscular movement as well as the maintenance of posture and balance.
  7. GREY: SELF: CORPUS CALLOSUM: The arched bridge of nervous tissue that connects the two cerebral hemispheres, allowing communication between the right and left sides of the brain.

zensevenuniversecolumn2

If you look at my first ZenUniverse post, you will see a six column model.  However, the System International Units require seven columns.

Here is a table of two hemisphere intersections.  I am using Latin roots, but you will recognize many of the terms:

zensevenuniversetable2

Here is a blank table you can print out and experiment with correlations and intersections of your own:

zensevenuniversecolumnblank

zensevenuniverseblank1

zensevenuniversebrain1

Link:

My Inc.: Open Capitalism

myinc

There are another two words I would like to introduce into the discussion: “democratization” and “personalization”.  We are encountering many new technologies and they are going through phases.  Most simply put they are going from specialist who is knowledgeable how to use the technology for the user, to technologist who uses the technology on behalf of a knowledgeable user, to personal where the generalist knowledgeable user interacts with the technology directly.

We are experiencing mass personalization of technology.  And this is leading to further phenomena.  Personal Cooperation and Personal Corporation.  People are as Howard Rheingold www.rheingold.com describes sharing more and more information freely.  But they are also discovering the worth of their reputation and knowledge and turning it into a business like Guy Kawasaki www.guykawasaki.com who is using ghost writers on twitter.

I foresee everyone  sharing their personal knowledge cooperatively and upon establishing worth selling the best of their personal knowledge corporately.

It is a beautiful future where everyone is personally incorporated and everyone personally outsources to everyone else globally.

Sharing information freely and openly is a dead end game, because we all have to make a living.

Sharing information on a globally set price scale and reputation system that recognizes the worth of the information and work every incorporated individual can provide is Open Capitalism (you heard it here first) and will free us from exploitation.

Let’s turn the race for the bottom back into a personal global race for the top.

This will be the true “Knowledge Economy”.

Marshall McLuhan and Norman Mailer: Artists, Patterns and Morality

Vodpod videos no longer available.

more about “ Norman Mailer and Marshall McLuhan D…“, posted with vodpod


A debate in 1968 that is still relevant today.

Probably the best thirty minutes you could spend this week is hearing these two giants exchange their thoughts.

I agree with McLuhan’s foresight regarding the ascent of the role of the artist to integrate new good patterns on behalf of the global village. I also agree with Mailer’s foresight regarding the ascent of the role of the artist to denigrate new bad patterns on behalf of the global village. This is the crux of their differences and amusingly, they argue past one another.

Agreeing to Disagree

isayiwill1

Judaism

God says I am great and I will kill you and curse you if you disagree.

Christianity

I say God is great and I will kill you and forgive you if you disagree.

Islam

I say God is great and I will kill you and not forgive you if you disagree.

Buddhism

I say nothing is great and I will do nothing if you disagree.

Hinduism

I say everything is great and I will do everything if you disagree.

Science

I say knowledge is great and I will kill you and study you if you disagree.

Logic

I say reason is great and I will kill you and rationalize it if you disagree.

Philosophy

I say thought is great and I will kill you and get drunk if you disagree.

History

I say memory is great and I will kill you and forget you if you disagree.

Metaphysics

I say supernature is great and I will kill you and your supernature will continue to exist if you disagree.

Humanism

I say man is great and I will kill you and judge you according to your peers if you disagree.

Feminism

I say women are great and I will kill you and have an abortion if you disagree.

Art

I say emotion is great and I will kill you and capture the moment if you disagree.

Engineering

I say mechanics is great and I will kill you according to its model if you disagree.

Design

I say trends are great and I will kill you at the most opportune time if you disagree.

Craftsmanship

I say function is great and I will kill you step by step if you disagree.

Tradesmanship

I say inventory is great and I will kill you item by item if you disagree.

Psychopathy

I say I am great and I will kill you if you disagree.

Altrupathy

I say I am nothing and I will kill myself if you disagree.

Design: The Boyd Pyramid

theboydpyramid

Colonel John Boyd, who made his OODA Loop famous, was concerned with process, not perpective.  If he was he may have come up with the above diagram.  John was a fighter pilot in the Korean War.  He spent the rest of his life trying to understand and explain why he came back from his tours alive.  He was attempting to explain how to design survival.

Many designers are averse to the military and it is to their detriment.  For them I have to suggest participating in Emergency Management when the Incident Command System (ICS) is being applied.  Crisis eliminates any room for concensus or debate.

Part of my life involved hunting.  Also something many designers are averse to.  However, hunting taught me what John Boyd was trying to teach Air Force, Navy, Army and Marine so they would come home.  No video game can teach you what being in the field with a projectile weapon can teach you:

  1. Observation is the acquisition and recognition of targets.  In design this is detecting to find and fiat.  Art and Science.
  2. Orientation is compensating for climate and terrain.  In design this is designing to feel and fit.  Design and Engineering.
  3. Decision is choosing your operation and your weapon.  In design this is developing to function and form.  Skills and Tools.
  4. Action is either maneuvering or firing.  In design this is deploying to forum and foot.  Business and Market.

As you proceed through the process, your options are continually narrowing.  If your options are not narrowing you have recommenced the process at the same or another scale.

Your success not only depends on this sequence, but upon the speed you are able to execute it.  If you are able to cycle faster than your competition, they are acting on conditions that have already changed.