Duncan J. Watts: Newtork Persistence

six-degrees

Nothing in the world can take the place of Persistence.
Talent will not; nothing is more common than unsuccessful men with talent.
Genius will not; unrewarded genius is almost a proverb.
Education will not; the world is full of educated derelicts.
Persistence and determination alone are omnipotent.
The slogan ‘Press On’ has solved and always will solve the problems of the human race.
–Calvin Coolidge

I have just finished reading Duncan J. Watts Six Degrees: The Science of a Connected Age and I have come away with several revelations.  The first is that Goal nodes, Contact nodes, Product nodes, Service nodes, Location nodes, Event nodes and Measure nodes all have a unique datatype and together create a State.  However, network theory is not at this point yet and thinks the combined nodes creating a state are the Contact nodes.  Second, power curves, phase changes and singularities exist in all networks as well as Lorentz transformations.  Third events (Time) and points (Space) are the foundation of success more than anything, if you have a moral code, leadership, training and discipline, but do not have persistent timing and location, you are not likely to encounter the network state you need to succeed.  As Duncan puts it, it is like a tree spreading seeds, only a few will land on the right ground at the right time.  As Woody Allen put it, “Show up.”

Systema: Six Interrogatives and Four Associations

enterpriseassociations2

Since I have been thinking about the dimensionality of Einstein’s universe and the associations within the six interrogatives, it has led me to wonder about how the two fit together.  I have expressed it in the above diagram.  The association types are the rows and the interrogatives the columns.  We immediately have four dimensions for each interrogative.  Food for thought as I think about my current reading on network theory.

This hearkens back to a model I did in June 2007:

enterprisehybrid

You can see by using an association table for each interrogative this model provides for all the possible associations within the ontology.  However, I do not think this model is complete.  I’ll discuss that a bit later.

Six Unities Analysis: SuiteTwo

I have recently been exposed to a new Intel intranet appliance product called SuiteTwo. SuiteTwo is an integration of MoveableType, SocialText, NewsGator, SimpleFeed, VisiblePath and SpikeSource for the enterprise to take advantage of Blogs, Wikis, Social Networking, RSS feeds, RSS aggregation and Open Source internally. Apparently, eager clients are offering plenty of ideas to even further enhance SuiteTwo and its integrated products, but let’s take a moment to analyze what an ideal tool would ultimately do from the ground up from the perspective of the Six Unities.

Note: the Six Unities are resource groups and resources are both internal and external to the enterprise.

Location – Contact Resources

Locations for each of the entities for each of the unities would be available. I would be able to track the location of staff and inventory according to internal and external coordinates be it geographic, facility, postal, telecom, internet or any other. These are all the enterprise’s touch points. Where are we receiving and transmitting to/from the enterprise? REPOSE. Where the resource contacts.

Trigger – Event Resources

Activations for each of the entities for each of the unities would be available. Ultimately, all events are reactive–dependent on internal or external entities. REFLEX. When the resource contacts.

Data – Product Resources

Inventories of all entities for each of the unities. I would know the quality and quantity of any fixed, virtual and liquid assets of the company according to internal and/or external metrics internally and externally. Data is a repository of all enterprise resources allowing check in and check out. RECORD. What the resource contacts.

Information – Service Resources

Functions performed by all the entities for each of the unities. Whether digital, mechanical or manual all the processes would be documented in human readable form. The work and play done and being done within the enterprise and externally. REPORT. How the resource contacts.

Knowledge – Human Resources

Social Network for all entities for all unities. In every case someone is responsible for every entity internally and externally. Who are we, who do we report to, who do we share with internally and externally? RELATE. Who the resource contacts.

Wisdom – Policy Resources

Meaning and mantra for every entity for every unity. It is important to know the motive of everyone and everything both internally and externally that involves the system in order to know whether they will abide by the greater goal of the enterprise. Why are we united according to internal and external rules? REVISE. Why the resource contacts.

Take a look at the products SuiteTwo integrates and ask yourself if they answer the needs of the six unities. In my opinion SocialText’s Wiki is bearing the brunt of the requirements, but does it stand up? I don’t think it does, because it does not correctly incorporate location, event and inventory.

Links:

SuiteTwo

movabletype

SocialText

NewsGator

Structured Thinking System: Persons

He who knows others is wise.
He who knows himself is enlightened.

Lao Tzu

sts-entities.jpg

The PERSON column: Creator, Leader, Master, Novice, Guide, Contact.

Creator is defined as “A person who makes reality”. The second person is Leader which I define as “A person who unites in purpose.” The third person is Master which I define as “A person who has mastered a discipline”. The fourth person is Novice “A person who is an apprentice to a master”. The fifth person is Guide which is defined “A person who to assists in travel through, or to reach a destination in, an unfamiliar area, as by accompanying or giving directions”. The sixth motive is Contact which I define as “A person who recognizes existence”. One Creator has many Leaders; one Leader has many Masters; one Master has many Novices, one Novice has many Guides; one Guide has many Contacts and one Contact has many Creators.

In Summary:

  1. CREATOR refers to the Moral Law maker.
  2. LEADER refers to the Command maker.
  3. MASTER refers to the Discipline maker.
  4. NOVICE refers to the Training maker.
  5. GUIDE refers to the Terrain maker.
  6. CONTACT refers to the Climate maker.

If you are following this thread, you probably notice the names of the cells changing. I am working toward a finished product. Each post is a phase toward completion.

Related Links: