Beyond the Singularity

I have been doing some work on a new greater-than-social networking concept and was struggling with singularities and the term “religion”. Instead of abiding by the conventional definitions of the term I decided to look into the roots of the word itself.

Broken down, religion means repeatedly binding oneself to what you rely upon. But what is it upon which we rely?

Religion when taken in its 13th century context was synonymous with “conscientiousness”. But what did conscientiousness mean? I decided to dig deeper.

Conscientiousness means living according to conscience meticulously. Now we had the word conscience.

Science, as most of us understand, means “knowledge”. But what does the prefix “con-” mean?

“Con-” as a prefix means “combined”.

Therefore, in its unadulterated form “religion” means “repeatedly binding oneself to one’s combined knowledge meticulously”. Or in otherwords, “Observing all I know”.

This is the true failure of most religions. They limit what they know to a few texts and deny any further expansion of knowledge. Judaism stops at the Old Testament. Christianity stops at the New Testament (No one comes to the Father except through me). Islam stops at the Koran (There will be no prophets after me).

In reality, all the wise men that have existed despite all their conviction were, are and will be wrong. There will always be more knowledge. And what each of us knows is unique to us because every human experience is unique. And no person’s combined knowledge is the same as any other person’s.

To homogenize ourselves by standardizing our conscience, standardizing our organization, standardizing our professions, standardizing our education, standardizing our climate and standardizing our terrain will ultimately lead to a singularity. And we have had countless singularities throughout history. We’ve just used other terms for them.

Facility was a series of singularities produced by the standardization of land from hunting ground, to farm, to storehouse, to factory, to palace, to temple. Chronology was a series of singularities produced by the standardization of time from herd migration, to growing season, to supply levels, to production cycle, to communication cycle, to cognition. Commodity was a series of singularities produced by standardization from sources, to seasons, to measures, to trades, to connections, to conscience. Industry was a series of singularities produced by the standardization of hunting practice, agricultural practice and accounting practice, trades practice, organizational practice and religious practice. Community was a series of singularities produced by the standardization of tribe, village, colony, city, state, empire. Conscience was a chain of singularities produced by the standardization of geographic worship, climactic worship, possession worship, trades worship, organization worship, combined knowledge worship.

We have always been in an age of exponentials. We have always been experiencing singularities. The outcome of any singularity is predictable: A new media is created and moves from Macro (Mainframe), to Meso (Mini), to Micro (Personal), to Nano (Portable). Literacy went through this evolution. The Gutenberg press went through this evolution. Telecom is going through this evolution. Transportation went through this evolution. Computers went through this evolution. The internet will go through this evolution. Artificial Intelligence will go through this evolution.

Looking at a singularity from this perspective it becomes obvious that for every black hole of standardization there is a white hole of diversity beyond. It could be also said that Ray Kurzweil’s singularity is actually Malcolm Gladwell’s tipping point–a transition from scarcity to ubiquity. Kurzweil’s mistake is the same or similar to Zeno’s Paradox.

Imagine a series of professional AI’s giving way to an explosion of amateur AI’s.

Simply put, a tipping point is the transition point where benefit finally comes to exceed cost.

Related Post:

Jared Diamond: Societal Collapse

Servitas and Libertas

Social Psychology: How to Win Friends and Influence People

dalecarnegie.jpg

I have been reading Dale Carnegie’s How to Win Friends and Influence People. I’ve discovered the strategy Carnegie advocates is simply addressing Maslow’s hierarchy from the bottom up in the course of the negotiation. You recognize and appeal to the subject’s physiological needs, security, belonging, esteem, power and conscience, in that order, and you will successfully influence them. Literally a blueprint for persuasion.

  1. Come in sit down. Is there anything I can get you? – Physiological
  2. Let me close the door so we are not disturbed. – Safety/Security
  3. How’s your family? – Belonging/Love
  4. You know your discipline best. – Esteem
  5. It’s up to you. – Self-Actualization
  6. I know you will do the right thing. – Transcendence

Systema: Business Motivation

I have been reading the material produced by the Business Rules Group and it pains me to see the lack of grounding these people have. They have created a mess of explicit relationships that don’t have any implicit relevance. They do not recognize in the least what actually motivates an organization.

Let me call up one of my most recent Six Hats, Six Coats tables:

sts-entities-04.jpg

If you look at the CAUSE column you will see the six levels of motivation for a system. And we all know that an organization is a system.So let’s define each of these motivations from the top down:

  1. Reality – to make its internal conscience complement its customer’s conscience
  2. Unity – to make its internal governance complement its customer’s governance
  3. Quality – to make its internal profession complement its customer’s profession
  4. Quantity – to make its internal education complement its customer’s education
  5. Security – to make its internal estate complement its customer’s estate
  6. Regularity – to make its internal cycles complement its customer’s cycles

That is it. Those are all the business rules you need.

Related Posts:

Systema: Seven Hats, Seven Links

Systema: Seven Revolutions…or is it Six?

Came across the Seven Revolutions website and explored it to conclude that they want us to think about the six interrogatives globally over the next 20 years. That’s what I said, six not seven. Their classification system is incorrect. However, do not let this stop you from exploring the site. It is worth the effort.

So ask yourself, how will the following change over the next 20 years:

  1. Existence – Light, Air, Water, Food, Climate, Sensation
  2. Estate – Security, Property, Shelter, Mobility, Perception
  3. Education – Communication, Assembly, Speech, Media, Data
  4. Employment – Professions, Trades, Processes, Methods, Information
  5. Governance – Leadership, Followership, Relationships, Knowledge
  6. Conscience – Religion, Philosophy, Moral Law, Cause, Wisdom

Systema: Six Hats, Six Coats and Six IDs

I just read an article about OpenID being adopted in France. I am certain that a single ID is a mistake. Of course I would recommend six IDs. One ID for each of the Observer Entities. The ResidenceID would be the SecureID used for the estate including capital.

  1. ConscienceID — Used for charitable access
  2. GovernanceID — Used for citizenry access
  3. ProfessionalID — Used for business access
  4. AcademicID — Used for academic access
  5. ResidentID — Used for estate access
  6. RegularID — Used for routine access

Structured Thinking System: Attributes

Again I have made some modifications to the entities.  Note “Host”, “Steward” and “Reciprocate”.

sts-entities-03.jpg

I am going to attempt to explore the attributes of the entities in the OBSERVER column (second column from left).

  1. OBSERVER.Creator.Cause — conscience wrong and right — creatable
  2. OBSERVER.Creator.Observer  — conscience curse and blessing (religious name) — relatable
  3. OBSERVER.Creator.Energy — conscience uniqueness and value — reliable
  4. OBSERVER.Creator.Matter — conscience cost and benefit  — profitable
  5. OBSERVER.Creator.Space — conscience barrier and passage — accessible
  6. OBSERVER.Creator.Time — conscience closed and open — available
  1. OBSERVER.Leader.Cause  — governance wrong and right — creatable
  2. OBSERVER.Leader.Observer  — governance curse and blessing (political name) — relatable
  3. OBSERVER.Leader.Energy — governance uniqueness and value — reliable
  4. OBSERVER.Leader.Matter — governance cost and benefit  — profitable
  5. OBSERVER.Leader.Space — governance barrier and passage — accessible
  6. OBSERVER.Leader.Time — governance closed and open — available
  1. OBSERVER.Master.Cause — profession wrong and right — creatable
  2. OBSERVER.Master.Observer — profession curse and blessing (professional title) — relatable
  3. OBSERVER.Master.Energy — profession uniqueness and value — reliable
  4. OBSERVER.Master.Matter — profession cost and benefit  — profitable
  5. OBSERVER.Master.Space — profession barrier and passage  — accessible
  6. OBSERVER.Master.Time — profession closed and open  — available
  1. OBSERVER.Novice.Cause  — education wrong and right — creatable
  2. OBSERVER.Novice.Observer  — education curse and blessing (educational title) — relatable
  3. OBSERVER.Novice.Energy — education uniqueness and value — reliable
  4. OBSERVER.Novice.Matter — education cost and benefit  — profitable
  5. OBSERVER.Novice.Space — education barrier and passage — accessible
  6. OBSERVER.Novice.Time — education closed and open — available
  1. OBSERVER.Host.Cause  — residence wrong and right — creatable
  2. OBSERVER.Host.Observer — residence curse and blessing (surname) — relatable
  3. OBSERVER.Host.Energy — residence uniqueness and value — reliable
  4. OBSERVER.Host.Matter  — residence cost and benefit   — profitable
  5. OBSERVER.Host.Space  — residence barrier and passage — accessible
  6. OBSERVER.Host.Time — residence closed and open — available
  1. OBSERVER.Steward.Cause — existence wrong and right — creatable
  2. OBSERVER.Steward.Observer — existence curse and blessing (given name) — relatable
  3. OBSERVER.Steward.Energy — existence uniqueness and value — reliable
  4. OBSERVER.Steward.Matter — existence cost and benefit  — profitable
  5. OBSERVER.Steward.Space — existence barrier and passage — accessible
  6. OBSERVER.Steward.Time  — existence closed and open — available

That’s the first pass.  I am going to give this further thought.