## The Brain: ZenUniverse 1.0

### Lao Tzu

Since reading the work of Clare W. Graves of Spiral Dynamics fame, reflecting on the work of all the people mentioned in my Blogroll as well as my recent foray into Zen I attempted to review and revise my work on the assortment of frameworks I had come up with. As I was making revisions it dawned on me that nature had done all the work already.

“Outside this office, Business as Usual;

Inside this office, Thunder and Lightning.”

Colonel John Boyd

I decided to take another angle of attack.  I realized I was dealing with entities, hierarchies, attributes and relationships and one thing Boyd overlooked, results, in two dimensions not one.  You may remember this graphic:

I realized I would have to take the Boyd Pyramid a bit more seriously.  And I have.  I compared Boyd’s work to Einstein’s, saw the correlations and what I think is a flaw.

“The only real valuable thing is intuition.”

Albert Einstein

## ZenEntity

The first thing I want to address is a misconception regarding solids.  It was one Plato made as well as R. Buckminster Fuller.  There are not five stable solids.  There are six.

The mistake Plato and R. Buckminster Fuller made was to demonstrate the stability of a triangle composed of three rods to their students while saying that the simplest solid in three dimensional space is the tetrahedron.  He didn’t realize the triangle in his hand was the simplest solid.  The triangle is a two sided three vertex solid that is the simplest enclosure of space.  Our eyes use two of them to locate an object and calculate distance.

Considering the above solid and the Platonic Solids we have six three dimensional closed network structures as illustrated below:

Take note of the stability of each of the solids.  What this means is that the triangulated solids are able to support themselves structurally, while the non-triangulated solids collapse.

What I realized regarding the work of Einstein and other physicists is they did not regard the various phases of matter as important.  However the states of matter are important.  Each state from the triangle up to the icosahedron as illustrated above are higher states of order.  Yet, each state of order is fundamental to the universe in which we live.  And all are simply phases of what I call the “ZenEntity”.

## ZenAssociations

I decided after looking at what I had found regarding the solids to reject contemporary empirical conventions and simply address one thing.  We have six fundamental ordered states.  After several billion years of evolution would not all organisms have what they require to function in response to all of the six states in their niche?

My next question was, “How do I represent the phenomena I had encountered as a network?”

In my profession there are data architects, database designers, data modelers, database administrators, data entrists, data analysts, database developers, database programmers database analysts, data warehouse architects, data warehouse analysts, data warehouse developers, Extract-Transform-Load architects, ETL analysts, ETL designers, ETL developers, ETL programmers, Business Intelligence architects, BI analysts, BI designers, BI developers and so on.  However, I was never satisfied with any of these position titles.  So, I coined one myself: data designer.  I was of the opinion no matter how much data was out there, it was finite.  Zero and Infinity were very useful, but they violated the laws of thermodynamics.  I saw seven distinct phases of order in the universe and only saw transitions from one state to another.  I could design according to those states.

This led me to explore how I could represent the six states.  I studied and applied a variety of project lifecycles such as System Development Lifecycle, Extreme Programming and Rapid Application Development, joint application development.  I had learned various enterprise frameworks such as Zachman and TOGAF, modeling techniques like UML, the various generations of programming languages, data structures, network topologies, organizational concepts, rule based systems, event based systems, data based systems, user centered design, goal directed design, location based services, pattern languages, service oriented architecture, hardware architectures and many more.  I studied English, Greek, Latin, Anglo-Saxon, German and French to see how I could develop a consistent taxonomy as well.

Ultimately I concluded that a majority of the people out there working on these problems had abandoned the basics for pet concepts.  They had no idea how many entities there were.  They had no idea how those entities should be related.  So I took it upon myself to identify all the relations that were applicable and came up with the following:

The associations are as follows:

1. Pattribute: a triangle entity
2. Battribute: a one to many relationship describing the association between a triangle and an tetrahedron
3. Attribute: a one to one relationship describing the association between a triangle and a hexahedron
4. Nattribute: a many to one relationship describing the association between a triangle and a octahedron
5. Lattribute: a recursive many to one relationship describing the association between two icosahedrons and one icosahedron
6. Mattribute: a recursive one to one relationship describing the association between two dodecahedrons

As you can see, the network is asymmetrical and allows for Node, Lattice, Tabular, Lattice, Linear; Lattice arrangements.  Note that since all of the entities are simply states of a single “ZenEntity” none of the states are independent from each other in the network.

## ZenPhases

Now, that we have established the solids and how they are interconnected we can look at what the actual phases of the ZenEntity are.  Each of these phases are recognized in physics, however I have not come across any discussion of the possibility that they are together a set of fundamental phases.

Usually, we see Space, Time, Energy and Mass described in Einsteinian classical physics.  We also have discussions of Ions, Gases, Liquids and Solids as states of matter.  But we don’t see them together.

1. Energy: a three dimensional coordinate system
2. Time: a connection between one three dimensional coordinate system and two four dimensional coordinate systems
3. Ion: a connection between one three dimensional coordinate system and one six dimensional coordinate system
4. Gas: a connection between two three dimensional coordinate systems and one eight dimensional coordinate system
5. Liquid: a connection between two twelve dimensional coordinate system and one twelve dimensional coordinate system
6. Solid: a connection between two twenty dimensional coordinate systems

Next, we will see how these states are all very important to our sensory systems.

## ZenStates

As well as the phases there is another way to look at the six solids.  This is in the Latinate language of the six states.  The states differ from  the phases in that they deal with the essence or source of each of the states.

The essence of each of the states is as follows:

1. Pattern: Father
2. Battern:  Hold
3. Attern: Give
4. Nattern: Birth
5. Lattern: Milk
6. Mattern: Mother

## ZenSensors

Now, I am going to introduce you to some friends of mine.  I call them “Zen Sensors”

As you can see each ZenEntity State has a coresponding human sensory organ:

1. Eye: detect events
2. Ear: detect pressures
3. Nose: detect plasmas
4. Throat: detect molecules
5. Jaw: detect organics
6. Body: detect inorganics

## ZenInterrogatives

Next, we have for your viewing pleasure the standard interrogatives and how they correlate:

I found this interesting, because I spent a great deal of time resisting the order of these interrogatives.  Finally, I just went along and found ultimately the order does make perfect sense.  It is an acquired taste.

1. Eye: Who: Identification
2. Ear: What: Objectification
3. Nose: Where: Location
4. Throat: When: Chronation
5. Jaw: Why: Rationation
6. Body: How: Function

If you read enough Anglo-Saxon it makes sense.

## ZenHemisphere

Having considered the Entities, Associations, States and Sensory Organs, let us now look at how this relates to a hemisphere of the brain:

The above illustration shows the left hemisphere of the brain and the major regions.  They are color coded to correspond to the fundamental states I have described.  You can also see the corresponding sensory organ as well as the corresponding network structure in the region:

1. GREEN: EYE: OCCIPITAL LOBE: visual center of the brain
2. YELLOW: EAR: TEMPORAL LOBE: sensory center of hearing in the brain.
3. SKY: NOSE: BRAINSTEM: control of reflexes and such essential internal mechanisms as respiration and heartbeat.
4. BLUE: TONGUE: PARIETAL LOBE: Complex sensory information from the body is processed in the parietal lobe, which also controls the ability to understand language.
5. RED:  JAW: FRONTAL LOBE: control of skilled motor activity, including speech, mood and the ability to think.
6. ORANGE: BODY:  CEREBELLUM: regulation and coordination of complex voluntary muscular movement as well as the maintenance of posture and balance.

## ZenBrain

Everything is great so far, but there is the fact that there are two hemispheres to the brain and they interact through the Corpus Callosum which I claim is where the self resides.  One of the interesting things about my study of Latin is that I discovered most questions actually required a two part answer.  This answer would be composed of an Archetype and a Type.  After reading Jill Bolte Taylor’s book, My Stroke of Insight and listening to her account of her perceptions while the left hemisphere of her brain was being shut down by an exploded blood vessel, it became apparent to me that the left hemisphere of the brain contained the Types the Latin language required and the right hemisphere of the brain contained the Archetypes.  It was necessary to create a two axis model to accomodate a brain with two hemispheres:

Each of the light colored cells in this table represent a connection between one coordinate system association (row) and another coordinate system association (column).  This accounts for the broad variety of properties we encounter making the states we experience.

There are actually not one or two, but four directions you can take on the above table.    Top to Bottom is right hemisphere deduction.  Bottom to Top is right hemisphere induction. Left to Right is left hemisphere deduction.  Right to Left is left hemisphere induction.

This is a physiological model of human perception that I have arrived at.  Our current definitions of dimensionality are incorrect.  Each state has its own dimensionality, its own associations, its own sense organs, its own region of the brain and the brain two hemispheres connected by the corpus callosum.  If the work of Dr. David Bryson on Physical, Decisional and Perceptual Learning is right, then deduction happens during waking and induction happens during sleeping.

This is not a complete model by any means as it does not deal with scale-free networks.  Or does it?

But to this point, that is the Zen Universe.

## Design: The Boyd Pyramid

Colonel John Boyd, who made his OODA Loop famous, was concerned with process, not perpective.  If he was he may have come up with the above diagram.  John was a fighter pilot in the Korean War.  He spent the rest of his life trying to understand and explain why he came back from his tours alive.  He was attempting to explain how to design survival.

Many designers are averse to the military and it is to their detriment.  For them I have to suggest participating in Emergency Management when the Incident Command System (ICS) is being applied.  Crisis eliminates any room for concensus or debate.

Part of my life involved hunting.  Also something many designers are averse to.  However, hunting taught me what John Boyd was trying to teach Air Force, Navy, Army and Marine so they would come home.  No video game can teach you what being in the field with a projectile weapon can teach you:

1. Observation is the acquisition and recognition of targets.  In design this is detecting to find and fiat.  Art and Science.
2. Orientation is compensating for climate and terrain.  In design this is designing to feel and fit.  Design and Engineering.
3. Decision is choosing your operation and your weapon.  In design this is developing to function and form.  Skills and Tools.
4. Action is either maneuvering or firing.  In design this is deploying to forum and foot.  Business and Market.

As you proceed through the process, your options are continually narrowing.  If your options are not narrowing you have recommenced the process at the same or another scale.

Your success not only depends on this sequence, but upon the speed you are able to execute it.  If you are able to cycle faster than your competition, they are acting on conditions that have already changed.

## Universe: Czerepak Framework R0.2

I have been thinking about the terms “convergent” and “divergent” in Tim Brown of IDEO’s Design Thinking and realized that they were products of planar (2 dimensional) thinking.  This has lead me to alter my definitions of what convergent and divergent are and to also redefine “vergent” and add “trivergent”.  I also realized that the convergence point is at the center of the ellipsoid and each verge (radius) point is separate and distinct.

Converge, diverge, verge and triverge all come from the same Latin root “verto”, to turn out.  All of the polyhedron vertexes are representations of the intersections of radii with the surface of not a sphere, but an ellipsoid.  Therefore each vertex is a unique dimension or radius.  However, there is one thing that is still not recognized.

Roll, Pitch and Yaw ellipses alone are an incorrect representation of orientation in space because they fail to include orientation relative to the observer.  Roll, Pitch and Yaw are flat earth concepts.  You cannot represent an ellipsoid with three radii.  The minimum radial representation of an ellipsoid requires four points on the surface of the ellipsoid.  The tetrahedroid is the minimal representation of the inscription of an ellipsoid.

The above three ellipse object and four ellipse object are both ellipsoids, the only difference between them and the three ellipse ellipsoid above them is the perspective–they have been rotated in space.  Using the four dimensional representation gives us the table below:

While I was illustrating the above table it became apparent to me that it accurately reflected  John Boyd’s OODA Loop.  It also became apparent to me that the OODA Loop could be conceputally simplified to:

1. OBSERVE: Range
2. ORIENT: Direction
3. DECIDE:  Elevation
4. ACT: Fire

The OODA Loop or the Czerepak Framework cycle can be graphed as a simple two dimensional sine vertice:

Now, that’s all sure and fine and it provides a way of thinking with a minimum number of variables.  However, if we think about John Boyd as a military combatant it is not the right set of variables.  The model has to cater to the following needs:

1. OBSERVE: Who and Why
2. ORIENT: Where and When
3. DECIDE: What and How
4. ACT: How Many and How Much

Suddenly, it becomes obvious that in a system involving living organisms there is added complexity and layers of consciousness.  The following table is my first attempt to illustrate this:

The yellow row and column headers are what is of importance.  The naming of the white cells will have to come later.  Obviously, there are considerable changes in the order of the columns and rows, but I believe John Boyd is closer to the truth about the process than anyone else.  Therefore I am redefining everyone else’s concept to fit his.  What is important about the table is that in the columns each icon represents a set of ellipses that one ellipse at a time intersects with the ellipses above it to converge on a subset that is the target.

Colonel Boyd’s model was simple.  Deviations from it are based more upon misunderstanding than anything else.  This is the fundamental System Development Lifecycle (SDLC):

1. OBSERVE = SELECT = SCOPE = CONTROL and COMMAND = STRATEGY = TRIVERGENT THINKING = Why and Who are the exceptions?
2. ORIENT = INSERT = ANALYSIS = CLIMATE and TERRAIN = TACTIC = DIVERGENT THINKING = When and Where are the exceptions?
3. DECIDE = UPDATE = DESIGN = FUNCTION and FORM = OPERATION = VERGENT THINKING = How and What are the exceptions?
4. ACT = DELETE = DEVELOP = QUALITY and QUANTITY = GOAL = CONVERGENT THINKING = How Much and How Many are the exceptions?

“What are we deleting?” You may ask.  We are deleting exceptions that existed in the previous system whatever that system may have been.  We are never dealing with a non-existent system.  We are SELECTing a set of exceptions the current system does not handle.  We are INSERTing those exceptions into the current system.  We are UPDATEing the system to handle those exceptions.  We are DELETEing those exceptions from the system.  I still have to work to reconsider the names for each of the cells, but I am converging on that.  The differences between methodologies are really ones of scale and nothing else.  It’s how many exceptions do you intend to address at a time.

This effort is requiring a lot of work and rework because I have never dealt with eight interrogatives before, however the fit is conceptually the best I have ever had.

## Systema: Orientational, Decisional, Actual

Orientational
Why – one of the six causalities
Who – one of the six identities within a causality
Decisional
How – one of the six qualities within an identity
What – one of the six quantities within a quality
Actual
Where – one of the six spatialities within a quantity
When – one of the six temporalities within a spatiality

What I have just defined, finally, are the six dimensions of the interrogative hypercube. Six to the sixth power. That’s 46,656 unique combinations.

The temporal, spatial, quantal, qualal, idental and causal entities are each three dimensional, I hazard to guess, because each is a higher level abstraction of the same phenomena. Three dimensional space is an abstraction of three dimensional time; three dimensional quantity is a an abstraction of three dimensional space and so on.

## Systema: Observe, Orient, Decide and Act

Colonel John R. Boyd of the United States Airforce was a top fighter pilot who in his later years refined his understanding of arial combat into a four step lifecycle:

1. Observe
2. Orient
3. Decide
4. Act

which came to be known as the OODA Loop. The objective was simple, increase the frequency of your effective strikes to a rate faster than your opponent to disorient him and achieve victory. The diagram to illustrate this, however is less than obvious:

As an alternative I prefer the sine wave presentation:

In this way we can have a better understanding of the OODA Loop over a period of time. Each time you cross the horizontal red axis you strike. One thing that must be noted is that the loop of the system in combat is different than the loop of the system in dialog. The combat loop of System A is closed. It does not wait for the target system to receive input or transmit output. In the following diagram System A is cycling much faster than System B and consequently striking more often:

Another quality of the OODA Loop is there is the entire cycle does not need to be completed. The following patterns are possible:

The shape of the cycle is irrelevant as long as you are able to complete the cycle more rapidly than your opponent. This is termed as being “inside the opponent’s loop”.

Another aspect is the ability to “push down” the amplitude of each cycle through proper training. You can act without orientation or decision being necessary if you have conditioned your system to provide the correct response to a given state.

And all of this fits in nicely with the Structured Thinking Lifecycle:

The difference is that Boyd has:

1. Factored Repeat, Refine, Record into Observe
2. Factored Report, Relate, Revise into Orient
3. Factored Revise, Relate, Report into Decide
4. Factored Record, Refine, Repeat into Act

Thus, the OODA Loop and the Structured Thinking Lifecycle complement each other nicely. All you have to do is choose your medium.